Witch Bolt is a level 1 evocation spell. It allows spellcasters to hit enemies with a blue ray of electrifying energy that deals
Lightning damage to them initially and also on subsequent turns.
Lightning each turn by activating it.
Lightning per level. Damage on subsequent turns is always 1d12
Lightning
![Damage Types](/w/images/thumb/3/31/Lightning_Damage_Icon.png/25px-Lightning_Damage_Icon.png)
Description
Link yourself to a target with a bolt of lightning. Deal an additional 1d12![Damage Types](/w/images/thumb/3/31/Lightning_Damage_Icon.png/25px-Lightning_Damage_Icon.png)
Properties
- Cost
Action +
Level 1 Spell Slot
Damage: 1~121d12Lightning
- Details
Attack roll
Range: 18 m / 60 ft
UID
Projectile_WitchBolt
At higher levels
Upcast: The initial damage increases by 1d12![Damage Types](/w/images/thumb/3/31/Lightning_Damage_Icon.png/25px-Lightning_Damage_Icon.png)
![Damage Types](/w/images/thumb/3/31/Lightning_Damage_Icon.png/25px-Lightning_Damage_Icon.png)
Grants:
Condition: Witch Bolt
Duration: 10 turns
- The spellcaster can use an Action each turn to activate the arc linking it to this creature to automatically deal 1d12
Lightning damage.
How to learn
Classes:
- Class level 1: Sorcerer, Warlock, Wizard, and Draconic Bloodline (Blue/Lightning Ancestry)
- Class level 3: Arcane Trickster, and Eldritch Knight
Notes
- Witch Bolt cannot be used with .
- The incantation for Witch Bolt is Perurē, the Latin command "burn/scorch!"
Visuals
External links[edit | edit source]
Witch bolt on the Forgotten Realms Wiki