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User:Crashaholic/Sandbox

outcome input
there is an empty entry first
D4 Fire.png 1d4 (1~4) Damage TypesFire
damage=amount:1d4,type:Fire
D4 Acid.png 4d4 + 4 (8~20) + Strength or Dexterity modifier Damage TypesAcid per turn (DEX save to halve)
damage = amount:4d4+4, type:Acid, mod:finesse, per:turn, save:DEX, save effect:half
D4 Fire.png 4d4 + 4 (8~20) + Strength modifier Damage TypesFire per turn
damage = amount:4d4+4, type:Fire, mod:finesse, per:turn, save:DEX, save effect:half