Umbral Tremors are environmental entities found in Act Two.
Involvement[edit | edit source]
Act Two[edit | edit source]
Umbral tremors are rumbling portals of darkness that serve as the first line of defense in the Gauntlet of Shar. They summon Dark Justiciars to battle against invaders.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Tactics[edit | edit source]
- NPCs attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
- One umbral tremor is an exception, the Deep Umbral Tremor, spawning in at X: -820 Y: -786 during the final wave of the scripted battle outside of Balthazar's Outpost in the Gauntlet of Shar. This tremor has twice as much health and summons a single Justiciar Crusader before dissipating.
- Since the Tremors themselves do not award XP for killing them, but the Justiciars they summon do, it may be worthwhile to exhaust them instead of closing them prematurely.
- Each Umbral Tremor (except the Deep Umbral Tremor) can summon up to three Dark Justiciars before disappearing.