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Umbral Tremors are environmental entities found in Act Two.

Involvement[edit | edit source]

Act Two[edit | edit source]

Umbral tremors are rumbling portals of darkness that serve as the first line of defense in the Gauntlet of Shar. They summon Dark Justiciar Dark Justiciars to battle against invaders.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Permit Passage Permit Passage ()
The Umbral Tremor has opened, letting through a Dark Justiciar
Recharge: Per turn

Tactics[edit | edit source]

  • NPCs attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
  • One umbral tremor is an exception, the Deep Umbral Tremor, spawning in at X: -820 Y: -786 during the final wave of the scripted battle outside of Balthazar's Outpost in the Gauntlet of Shar. This tremor has twice as much health and summons a single Justiciar Crusader Justiciar Crusader before dissipating.
  • Since the Tremors themselves do not award XP for killing them, but the Justiciars they summon do, it may be worthwhile to exhaust them instead of closing them prematurely.
  • Each Umbral Tremor (except the Deep Umbral Tremor) can summon up to three Dark Justiciar Dark Justiciars before disappearing.