For the equivalent Way of the Four Elements Monk spell, see .
Thunderwave is a level 1 evocation spell. This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster.
Thunder damage.
Thunder damage for each Spell Slot Level above 1st.
Description
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing![Damage Types](/w/images/thumb/8/87/Thunder_Damage_Icon.png/25px-Thunder_Damage_Icon.png)
Properties
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8![Damage Types](/w/images/thumb/8/87/Thunder_Damage_Icon.png/25px-Thunder_Damage_Icon.png)
How to learn
Classes:
- Class level 1: Bard, Druid, Sorcerer, Wizard, and Tempest Domain (Domain Spell)
- Class level 3: Arcane Trickster, and Eldritch Knight
- Class level 6: Storm Sorcery (Storm Spell)
Granted by items:
Ring of Absolute Force (
Recharge: Short rest)
Thunderpalm Strikers (
Recharge: Long rest)
Notes
- If an affected creature passes the
Saving throw, in addition to only taking half damage, they are also not pushed back.
- Thunderwave has the same incantation as : Dētonō, which is Latin for "To expend one's thunder" or "To roar out". [1]
Visuals
References[edit | edit source]
- ↑ Oxford Latin Dictionary, 2nd Edition (2012)
External links[edit | edit source]
Thunderwave on the Forgotten Realms Wiki