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The Darkening Hunt
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Spoiler warning
:
The following content contains
unhidden spoilers
for Act 3.
The Darkening Hunt
is a hostile
Countermeasure
Aberration in
Baldur's Gate 3
which may appear during the final battle
Atop the Netherbrain
if the player sides with
the Emperor
. It will appear if a
Ranger
is present in the party.
Combat
[
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]
Attacks and abilities
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Ranged Attack
(
) –
Longbow +2
Normal weapon damage
Make a ranged attack with your equipped weapon.
Range: 18 m / 60 ft
Ensnaring Strike (Ranged)
(
)
Normal weapon damage
Your attack summons thorny vines, dealing
Weapon Damage
and possibly
Ensnaring
your target. Ensnared creatures cannot move and take
1d6
Piercing
damage at the start of each turn. An ally can use their
Help Action
to try and tear away the vines.
STR
Save
Range: 18 m / 60 ft
Loot
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]
Longbow +2
Trident +2
Arrow of Darkness
x3
Arrow of Ice
x3
Arrow of Many Targets
x1