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Talk:Gameplay mechanics

Discussion page of Gameplay mechanics
Latest comment: 11 January 2022 by Taylan

I've decided to use one big table instead of many small collapsible tables under Feats because I think having to click on "Expand" every time to read the effects is very annoying.

The table ended up very big, in part because I've put lots of space in it, since otherwise it would end up looking very crammed. I've also tried to keep the code clean.

Further improvement suggestions welcome of course, I'm not married to the way it currently ended up. Taylan (talk) 11:17, 11 January 2022 (CET)Reply[reply]