For the lightly enchanted variant see
Syringe (+1)
![](/w/images/thumb/1/18/Syringe_Unfaded_Icon.png/25px-Syringe_Unfaded_Icon.png)
Syringe is a common variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
The yellowish-green ooze dried to the syringe's long needle gives you the distinct impression that this medical device was never used to heal anyone.
Properties
- Damage
1d4 (1~4) + Strength or Dexterity modifier
Piercing
- Details
Rarity: Common
Enchantment: None
One-Handed
Finesse
Light
Thrown
Melee: 1.5 m / 5 ft
Weight: 0.45 kg / 0.9 lb
Price: 16 gp
UID
WPN_HUM_Syringe_AUUID
75cea463-4395-4600-ad93-7017415b16e3
Where to find
- House of Healing: Carried by an undead nurse
Notes
- When wielded by any nurse this weapon deals an addtional 1d6 Necrotic damage, this is likely the cause of the misplaced '1d6' in the weapons list of properties.