Condition |
Effects |
Abjure Enemy: Frightened
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Banished
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Befuddled
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- Affected entity can't control its actions and wanders around without direction.
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Bhaalist Ritual Target
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- As part of the challenge to enter the temple, the affected entity has become the target of a chanting cultist, the Farslayer, who can cast Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55 m / 183 ft makes you invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.
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Catatonic
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- Art Cullagh has shut down and seems completely unresponsive to whatever is happening around him.
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Coerced
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- Forced to fight for Nere and takes 1d6Psychic each turn.
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Command: Flee
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Command: Halt
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Compelled Duel
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- Cannot attack creatures other than the spellcaster.
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Compelled to Duel
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Confused
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- Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor
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Confused Stupor
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- Too confused to act - affected entity wastes its turn doing nothing.
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Crown of Madness
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- Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.
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Demonspirit Madness
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- Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
- At the end of each turn, the affected entity makes a DC 13 Wisdom saving throw. On a successful save, the condition is removed.
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Ether-Essence Slumber
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- A deep, dream-ridden sleep has overcome the creature , induced by judicious ingesting of Ether.
- The creature cannot move or act.
- The creature automatically fails Strength and Dexterity Saving throws.
- Attack rolls against the creature have Advantage
- Removed by taking damage or being Shoved.
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Ethereal Escape
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- As a Reaction to receiving damage, the incubus has travelled to the Ethereal Plane and can't be damaged or targeted until it returns at the start of its next turn.
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Fearful
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- Has Disadvantage on Ability Checks and Attack rolls.
- It must run from the source of its fear and cannot take any additional actions.
- Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.
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Frightened
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Frozen
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Goaded
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- Must attack the goading creature, if possible.
- Disadvantage on Attack Rolls against targets other than the spellcaster.
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Grappled
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- At the start of each turn, the target makes a Strength saving throw to attempt to free themselves. On a failed save, they take 2d6Psychic.
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Hold Monster
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Hold Person
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Infernal Stun
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- This creature cannot move or act, and Raphael can Soul Drain it at will.
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Lethargic
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Lured
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- Attracted to a harpy's luring melody. The affected entity will use its turn to move closer to the harpy, allowing her to make multiple attacks each turn.
- Affected target gets a DC 13 Wisdom saving throw on their turn.
- Being attacked or Shoved will remove the condition.
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Madness
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- Hostile to everyone in the vicinity.
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Malefic Possession
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- The affected entity acts according to the Possessing ghost's will and takes 4d8Necrotic damage each turn until it dies or is Turned.
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Malfunctioning
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Mind Mastery
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- Forced to make a weapon attack against one of its allies by a duergar mind master.
- Ends after the attack, or when hit.
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Mirth-Wracked
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Missing Pets
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Pacified
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- Incapacitated. Can't move or take actions, bonus actions, or reactions.
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Paralysed
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Paralysed (Karabasan's Gift)
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Potion of Angelic Relief
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- Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Short Rest and all 1st and 2nd level spell slots are restored.
- If interrupted before the duration expires, the effects will not apply.
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Potion of Angelic Slumber
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- Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Long Rest. If interrupted before the duration expires, the effects do not apply.
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Resisted the Song
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Ritual Chant: Bhaal's Power Word Kill
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- As part of the challenge to enter the temple, the Farslayer has begun chanting. It can cast Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55 m / 183 ft makes its enemies invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.
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Ritual Component
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Shadow Possession
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- Affected entity is possessed by frenzied shadows and will attack the nearest creature. Its weapon attacks deal an additional 1d4Necrotic damage.
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Singing
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- The harpy Lures nearby creatures with a magical melody.
- The song ends if she is incapacitated or loses concentration.
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Sleeping
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Soul Caged
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- A Soul Cage binds the Nightsong as an engine for Ketheric's Immunity to all damage.
- The Nightsong can be Helped out of the Soul Cage.
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Stricken with Crawler Mucus
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Stricken with Drow Poison
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Stunned
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Surprised
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Turned
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- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft of that creature.
- It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
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