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Status properties/IgnoreResting

From bg3.wiki

IgnoreResting is a status property. Conditions with this property are not removed after a long rest.

List of conditions with IgnoreResting[edit | edit source]

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Condition Effects

A Clown in Town (Condition) A Clown in Town

  • Rue the day you crossed a fey. You were cruel to Dolly Thrice; now you'll have to pay the price.
  • This condition can only be obtained by smashing the Moonlantern held by Kar'niss.
  • Applies clown makeup to the victim.

Anointed in Splendour (Condition) Anointed in Splendour

Arcane Hunger (Condition) Arcane Hunger

Arcanely Honed (Condition) Arcanely Honed

Aspect of the Elk Aura (Condition) Aspect of the Elk Aura

  • Affected entity and nearby allies have a +1.5 m / 5 ft bonus to Movement Speed.

Aspect of the Wolf Aura (Condition) Aspect of the Wolf Aura

Astral Gravity (Condition) Astral Gravity

At Death's Door (Moderate) (Condition) At Death's Door

At Death's Door (Advanced) (Condition) At Death's Door

At Death's Door (Emergent) (Condition) At Death's Door

Aura of Courage (Aura) (Condition) Aura of Courage

  • The paladin and any nearby allies can't be Frightened Frightened.

Aura of Devotion (Aura) (Condition) Aura of Devotion

  • The paladin and any nearby allies can't be Charmed Charmed.

Aura of Hate (Aura) (Condition) Aura of Hate

  • The Paladin and all nearby fiends and undead deal additional damage with melee weapons, equal to the Charisma modifier of the Paladin.

Aura of Protection (Aura) (Condition) Aura of Protection

Aura of Terror (Aura) (Condition) Aura of Terror

Aura of Warding (Aura) (Condition) Aura of Warding

  • The paladin and any nearby allies have Resistance to damage from spells.

Baleful Knowledge (Condition) Baleful Knowledge

Blade Ward (Condition) Blade Ward

Blessing of Selûne (Condition) Blessing of Selûne

  • Selûne's radiance protects you against the lesser effects of the shadow curse. But beware - even Her light cannot guard against the darkest shadows.
  • Permits safe passage through some of the Shadow-Cursed Lands without a light source.
  • Resistant to Damage TypesNecrotic damage.

Bound (Condition) Bound

  • This relic is bound to its current owner by a powerful aura.
  • Bound items cannot be removed from your inventory.

Burning (Condition) Burning

  • Takes 1d4Damage TypesFire damage per turn.
  • Can be removed with the Help Help action, using a Healing Potion or gaining Wet Wet.
  • Immune from if Wet Wet.
  • Dip Dip action can be used on Burning characters and/or objects.

Burning Fiercely (Condition) Burning Fiercely

  • Takes 1d10Damage TypesFire damage per turn.

Castigated By Divinity (Condition) Castigated By Divinity

  • Affected entity is cursed by transgressed and irritable gods. When it falls unconscious, it immediately dies. Moreover, when it dies, a terrible envoy of the offended deity is conjured from the entity's corpse.

Cat's Grace (Condition) Cat's Grace

Curse of the Sired (Condition) Curse of the Sired

Disintegrating Corpse (Condition) Disintegrating Corpse

This corpse is not long for this world.

  • The affected entity's corpse disintegrates into a pile of ash upon death.

Encumbered (Condition) Encumbered

  • Carrying too much weight.
  • Movement Speed reduced by 3 m / 10 ft, and Jump distance is halved.

Enemy of Justice (Condition) Enemy of Justice

  • Wanted for killing a guard. Allied guards will attack on sight, but Disguise Self will fool them.

Ever Radiant (Condition) Ever Radiant

  • Deals an additional 1d4Damage TypesRadiant.

Explosive Hoard (Condition) Explosive Hoard

  • This mound of coins is primed to explode.

Feverish (Condition) Feverish

Fiendish Resilience: Acid (Condition) Fiendish Resilience: Acid

Fiendish Resilience: Bludgeoning (Condition) Fiendish Resilience: Bludgeoning

Fiendish Resilience: Cold (Condition) Fiendish Resilience: Cold

Fiendish Resilience: Fire (Condition) Fiendish Resilience: Fire

Fiendish Resilience: Force (Condition) Fiendish Resilience: Force

Fiendish Resilience: Lightning (Condition) Fiendish Resilience: Lightning

Fiendish Resilience: Necrotic (Condition) Fiendish Resilience: Necrotic

Fiendish Resilience: Piercing (Condition) Fiendish Resilience: Piercing

Fiendish Resilience: Poison (Condition) Fiendish Resilience: Poison

Fiendish Resilience: Psychic (Condition) Fiendish Resilience: Psychic

Fiendish Resilience: Radiant (Condition) Fiendish Resilience: Radiant

Fiendish Resilience: Slashing (Condition) Fiendish Resilience: Slashing

Fiendish Resilience: Thunder (Condition) Fiendish Resilience: Thunder

Filth Fever (Condition) Filth Fever

  • Duration: 25 turns

Flesh Rot (Condition) Flesh Rot

Flesh is decaying.

Githzerai Mind Barrier (Condition) Githzerai Mind Barrier

Having assimilated a splinter of githzerai knowledge, mental barriers have been erected in the affected entity's mind. It has Advantage Icon.png Advantage on Intelligence Saving Throws.

God of Ambition (Condition) God of Ambition

  • Mere mortals whisper petitions to the newly divine Gale Dekarios as The Once-Wizard, High Aspirant, The Lord of Zeal - but none have yet been granted an audience with the God of Ambition. Until tonight, that is.

Greater Arcane Hunger (Condition) Greater Arcane Hunger

Greater Toughness (Condition) Greater Toughness

  • This material is extremely strong. Only a hit that deals at least 50 damage can damage it.

Green Bed Regeneration (Condition) Green Bed Regeneration

Heavily Encumbered (Condition) Heavily Encumbered

High Spirits (Condition) High Spirits

  • The amulet's spirit lingers, making everything seem just a little more vibrant. Must succeed a Wisdom Saving throw when using the amulet's power, or become Hysterical Hysterical.

Holy Fire (Condition) Holy Fire

  • Takes 1~4Damage TypesRadiant damage per turn.

In Surgery (Condition) In Surgery

  • Unable to move while strapped onto the operating gurney.

Infernal Burning (Condition) Infernal Burning

Infernal Legion (Condition) Infernal Legion

  • You are one, you are legion, without personality or individuality - born only to fight.
  • When within 20m / 67ft of another creature wearing a merregon's mask, Strength increases by 1 and Intelligence, Wisdom, and Charisma decrease by 1 per nearby mask.

Ironwood Harmony (Condition) Ironwood Harmony

  • Deals an additional 1d4Damage TypesBludgeoning while imbued with the druidic magic of Shillelagh Shillelagh.

Just Look At Those Cheekbones! (Condition) Just Look At Those Cheekbones!

  • Gazing upon this depiction of themselves will bless bless the owner of this statue once per Long Rest.

Loviatar's Love (Condition) Loviatar's Love

Marshal Undead (Condition) Marshal Undead

  • An undying magnitude grants the Death Knight and nearby undead Advantage Icon.png Advantage against being Turned Turned.

Medium Toughness (Condition) Medium Toughness

  • This material is unusually strong. Only a hit that deals at least 22 damage can damage it.

Morninglord's Bulwark (Condition) Morninglord's Bulwark

  • Lathander's warding light protects this door from any harm dealing less than 50 damage.

Myrkul's Gift (Condition) Myrkul's Gift

Oath Broken (Condition) Oath Broken

  • You have broken your sacred Oath and betrayed your beliefs. You can no longer use Channel Oath Charges.
  • You should go to camp and contemplate what happened and what comes next.

Open Wound (Condition) Open Wound

Creature has recently cut itself.

Pact Weapon (Condition) Pact Weapon

  • The warlock bound to this weapon is always Proficient with it. The weapon's damage is magical.
  • The weapon uses the caster's Charisma modifier for Attack rolls and damage rolls.
  • Prevents the weapon from being dropped or otherwise disarmed.

Permanent Mind Sanctuary (Condition) Permanent Mind Sanctuary

  • While in combat, Mind Flayers can use actions and bonus actions interchangeably.

Petrified (Condition) Petrified

Pixie Blessing (Condition) Pixie Blessing

  • The Shadow Curse cannot affect this creature thanks to a pixie's protective magic.

Psionic Ward Aura (Condition) Psionic Ward Aura

Quickly Ticking Mine (Condition) Quickly Ticking Mine

  • This grenade will explode on the end of its turn!

Rage Impeded (Condition) Rage Impeded

Refreshed (Condition) Refreshed

Ritual Component (Condition) Ritual Component

Roiling Hellfire (Condition) Roiling Hellfire

D6 Fire.png 6d6 (6~36) Damage TypesFire damage
  • Flames from the heart of Avernus engulf this entity, inflicting 6d6Damage TypesFire damage per turn.

Rotting (Condition) Rotting

Open wound is starting to rot.

Sacrificial Lamb (Condition) Sacrificial Lamb

  • Entity can't move or take actions, bonus actions, or reactions while enveloped in vampiric magic.
  • If Cazador draws power from all the spawns bound this way three times, he will ascend.
  • Grants resistance to all damage types.

Sapping Curse (Condition) Sapping Curse

This cursed energy drains vitality of anyone who dares get closer.

  • Any creature within range of the affected entity gains the condition Vitality Drain Vitality Drain, and takes 4d6+4Damage TypesNecrotic per turn. Take half damage on succeeding DC Wisdom saving throw.
  • Target is cursed.

Severe Arcane Hunger (Condition) Severe Arcane Hunger

Shadow Curse (Condition) Shadow Curse

  • Without a light source, you will take 2d4Damage TypesNecrotic damage every turn. This damage doubles each turn the party members are affected by the Shadow Curse.

Shadow-Cursed Undead (Condition) Shadow-Cursed Undead

Shar's Blessing: Barrier of Darkness (Condition) Shar's Blessing: Barrier of Darkness

Silvanus' Blessing (Condition) Silvanus' Blessing

Soul Oath (Condition) Soul Oath

  • This creature has sworn a Soul Oath to protect its dark master. Should that master die, this creature will also succumb to death.

Sovereign's Protection (Condition) Sovereign's Protection

  • Protected from the myconids' mushroom traps by the Sovereign's spore sac.
  • "Mushroom traps" like Bibberbang do not notice the player when nearby, enabling safe passage.

Spore Servant (Condition) Spore Servant

Steeped in Bliss (Condition) Steeped in Bliss

Sturdy (Condition) Sturdy

  • This material is rather strong. Only a hit that deals at least 10 damage can damage it.

Sussur Antimagic Field (Condition) Sussur Antimagic Field

  • Sussur blooms nullify nearby magic.

Tharchiate Withering (Condition) Tharchiate Withering

Threatened (Condition) Threatened

Turned to Gold (Condition) Turned to Gold

  • Turned to gold. Can't move or take actions, bonus actions, or reactions.

Uncanny Sight (Condition) Uncanny Sight

  • Can see objects hidden to the unaided eye.

Undead Ward Aura (Condition) Undead Ward Aura

Unyielding Construct (Condition) Unyielding Construct

  • Only an attack dealing at least 15 damage can harm this Steel Watcher.

Upset Stomach (Condition) Upset Stomach

Vitality Drain (Condition) Vitality Drain

The dead girl's Sapping Curse is draining your vitality.

  • Affected entity takes takes 4d6+4Damage TypesNecrotic per turn. Take half damage on succeeding a DC Wisdom saving throw.
  • Doubled movement cost.

Wilted Dreams (Condition) Wilted Dreams

  • The target takes 3d6Damage TypesPsychic damage during next Long Rest.