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Updated doc to include condition definition
m (fix hatnote) |
HiddenDragon (talk | contribs) (Updated doc to include condition definition) |
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<!-- The effect(s) of the item when used or consumed. Leave EMPTY for non-consumable items. --> | <!-- The effect(s) of the item when used or consumed. Leave EMPTY for non-consumable items. --> | ||
| effect = | | effect = | ||
<!-- The condition applied by this consumable. Leave EMPTY for non-consumable items. --> | |||
| condition = | |||
<!-- The number of turns to apply this condition, can also use 'Long Rest' or 'Short Rest' --> | |||
| condition duration = | |||
<!-- The saving throw for this condition, if applicable --> | |||
| condition save = | |||
<!-- Where to find / how to obtain this item in the game. --> | <!-- Where to find / how to obtain this item in the game. --> |