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→Dice Basics
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In most circumstances, when a character makes a die roll to determine success, they use a twenty-sided die (or {{D20}}) and add a relevant [[Ability Score Modifier]] and [[Proficiency Bonus]] (if the character has the relevant proficiency) to the roll to determine the final result. Other modifiers may come from a character's situation, equipment, spells, potions or other effects. | In most circumstances, when a character makes a die roll to determine success, they use a twenty-sided die (or {{D20}}) and add a relevant [[Ability Score Modifier]] and [[Proficiency Bonus]] (if the character has the relevant proficiency) to the roll to determine the final result. Other modifiers may come from a character's situation, equipment, spells, potions or other effects. | ||
For most such rolls, the result must meet or exceed a specific target to be considered a success. This target value is called the [[Difficulty Class]] of the roll. | For most such rolls, the result must meet or exceed a specific target to be considered a success. This target value is called the [[Difficulty Class]] of the roll, or DC for short. | ||
Rolling a 1 or 20 on a D20 is referred to as a "Natural 1" or "Natural 20". On some rolls, these can have special effects, including automatic failure or success. | Rolling a 1 or 20 on a D20 is referred to as a "Natural 1" or "Natural 20". On some rolls, these can have special effects, including automatic failure or success. |