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{{ up to date | 2023- | {{ up to date | 2023-10-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{WeaponPage | {{WeaponPage | ||
| image = Glaive PlusOne Icon.png | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| image = Glaive PlusOne Icon.png <!-- A high-res image of the item. --> | |||
| icon = Glaive PlusOne Unfaded Icon.png | | icon = Glaive PlusOne Unfaded Icon.png | ||
| description = | | description = {{rare|Monster Slayer Glaive}} is a rare [[Glaives|Glaive]] that deals additional damage against [[Monstrosity|Monstrosities]] and increases its wielder's {{SAI|Jump (Bonus Action)|Jump}} distance. | ||
| quote = Monster-slaying is a rare calling, not for the faint of heart. It requires temperance, discipline, and usually a very big stick with something pointy at the end. The best thing about spears is that the ugly parts of combat are happening at the other end. | | seo description = Monster Slayer Glaive is a rare Glaive that deals additional damage against Monstrosities and increases its wielder's Jump distance. | ||
| category = martial <!-- martial or simple --> | | quote = <!-- In-game tooltip quote. --> | ||
| melee or ranged = melee <!-- melee or ranged | Monster-slaying is a rare calling, not for the faint of heart. It requires temperance, discipline, and usually a very big stick with something pointy at the end. The best thing about spears is that the ugly parts of combat are happening at the other end. | ||
| handedness = two-handed <!-- one-handed, versatile, two-handed --> | | category = martial <!-- "martial" or "simple" --> | ||
| type = Glaives <!-- One of [[Category:Weapon Types]]. Always plural | | melee or ranged = melee <!-- "melee" or "ranged" --> | ||
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" --> | |||
| type = Glaives <!-- One of [[Category:Weapon Types]]. Always plural! --> | |||
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | | rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | ||
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| damage = 1d10 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. --> | | damage = 1d10 + 1 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. --> | ||
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | | damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | ||
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | | versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | ||
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | | extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | ||
| range m = <!-- Leave EMPTY if | | range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" --> | ||
| range ft = <!-- Leave EMPTY if | | range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. --> | ||
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. --> | |||
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | |||
| finesse = | | finesse = | ||
| heavy = yes | | heavy = yes | ||
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| can't dual wield = | | can't dual wield = | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 2.7 | | weight kg = 2.7 <!-- The weight in kg. --> | ||
| weight lb = 5.4 | | weight lb = 5.4 <!-- The weight in in lb. --> | ||
| price = 380 | | price = 380 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). --> | ||
| uid = MAG_MonsterSlayer_Glaive | |||
| weapon actions = Rush Attack, Lacerate, Brace (Melee) | | weapon actions = Rush Attack, Lacerate, Brace (Melee) | ||
| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
* '''Monsterslayer:''' This weapon deals an additional 1d4 damage against | * '''Monsterslayer:''' This weapon deals an additional {{DieIcon|d4|Physical}} '''1d4''' damage against [[Monstrosity]] type foes. | ||
* '''Refined Vaulting:''' | * '''Refined Vaulting:''' {{SAI|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5 ft. | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
This weapon can be bought from [[Roah Moonglow]] in the [[Shattered Sanctum]] | * This weapon can be bought from these traders: | ||
** [[Roah Moonglow]] in the [[Shattered Sanctum]] | |||
| notes = | |||
*UUID: 0c3fcc8d-bf4b-4f65-95ec-a5d1030afe66 | |||
}} | }} |