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→Added quest workaround
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* Complete [[Save the Gondians]] and rescue the Gondians and their families | * Complete [[Save the Gondians]] and rescue the Gondians and their families | ||
* Complete [[Avenge the Ironhands]] and either complete Save the Gondians along the way, or leave the Gondians to die | * Complete [[Avenge the Ironhands]] and either complete Save the Gondians along the way, or leave the Gondians to die | ||
* Ignore both quests, kill Zanner and use [[Speak with Dead]] to learn how to disable the Neurocitor in the heart of the control centre, and destroy the Foundry | * Ignore both quests, kill Zanner and use [[Speak with Dead]] to learn how to disable the Neurocitor in the heart of the control centre, and destroy the Foundry. | ||
* You can also initiate combat between the Banites and the Gondians with a single character who then will go invisible. The Banites will kill the Gondians, and Zanner will die and you cannot speak to him. However he does hold a journal that gives part one of a clue. The second part is in the lab, outside the control center back by the "operating area". On a bookshelf there is a book that gives Gonds true name, that you can use on the control panel. If your quests are bugged, and you cannot trigger the Ironhands quests, judicious use of invisibility and the above are the only way to do this without engaging the Iron Watch. | |||
=== Destroying the Foundry === | === Destroying the Foundry === |