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This is the room in which the game begins. The main character has broken free out of a [[Mind Flayer Pod]] and is standing alone in the room. Around the room there are various empty mind flayer pods indicating that there might be other survivors. | This is the room in which the game begins. The main character has broken free out of a [[Mind Flayer Pod]] and is standing alone in the room. Around the room there are various empty mind flayer pods indicating that there might be other survivors. | ||
1. In the middle of the room there is a mind flayer "nursery" i.e. a pool filled with larvae. Upon interacting with it, you can [[Ability | 1. In the middle of the room there is a mind flayer "nursery" i.e. a pool filled with larvae. Upon interacting with it, you can [[Ability Check|Investigate]] it to determine that it's about to break apart. If you try to touch it, it explodes and causes a small amount of damage to your character. To the south of the nursery there is a dead mind flayer which you can loot for a [[Spiked Bulb]]. | ||
2. Further south you can climb up to a small elevation in the room, where a dead [[Mind Flayer Thrall]] can be looted for a [[Scroll of Mage Armour]] and 3gp. Lying aside him is a [[Slave Mind]] --a human brain preserved in a jar-- that can be picked up, though it's unclear whether it has any use. | 2. Further south you can climb up to a small elevation in the room, where a dead [[Mind Flayer Thrall]] can be looted for a [[Scroll of Mage Armour]] and 3gp. Lying aside him is a [[Slave Mind]] --a human brain preserved in a jar-- that can be picked up, though it's unclear whether it has any use. | ||
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==== The Intellect Devourer ==== | ==== The Intellect Devourer ==== | ||
When you interact with the person in the chair, your character [[Ability | When you interact with the person in the chair, your character [[Ability Check|may be able]] to notice that the exposed brain is not in fact the person's own brain, but rather an [[Intellect Devourer]]. You have various options to try to free the creature from the skull, although you can also just leave it in place or destroy it outright. Should you choose to free it and succeed, it can give you a bit of information about your situation, and will become a temporary [[companion]] who can assist you in battle. | ||
While freeing the Intellect Devourer from the skull, you also have the option of trying to mutilate it to make it more obedient to you, although this seems to be unnecessary as it's obedient to you either way, and failing the [[ | While freeing the Intellect Devourer from the skull, you also have the option of trying to mutilate it to make it more obedient to you, although this seems to be unnecessary as it's obedient to you either way, and failing the [[Ability Check]] while trying to mutilate it will cause the creature to go hostile. | ||
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2. To the south, there's a table with various objects on it: a [[Burnished Necklace]], a [[Scoll of Inflict Wounds]], a [[Scroll of False Life]], and a locked [[Elaborate Reliquary]]. You might be able to pick the lock of the reliquary, otherwise you can look for the key (see below). It will contain 15gp, an [[Onyx]], and an [[Eldritch Rune]] that can be inserted into the control panel of Shadowheart's pod to free her. If you have Lae'zel as a companion, Shadowheart will be a little snarky, but either way she asks to join you as a companion. You can also free her '''without''' using the rune if you're a Warlock or a Sorcerer, by passing an Arcana check on the machine. | 2. To the south, there's a table with various objects on it: a [[Burnished Necklace]], a [[Scoll of Inflict Wounds]], a [[Scroll of False Life]], and a locked [[Elaborate Reliquary]]. You might be able to pick the lock of the reliquary, otherwise you can look for the key (see below). It will contain 15gp, an [[Onyx]], and an [[Eldritch Rune]] that can be inserted into the control panel of Shadowheart's pod to free her. If you have Lae'zel as a companion, Shadowheart will be a little snarky, but either way she asks to join you as a companion. You can also free her '''without''' using the rune if you're a Warlock or a Sorcerer, by passing an Arcana check on the machine. | ||
3. Going back towards the entrance, you can look at the sigils on the control panel. Each will trigger an [[Ability | 3. Going back towards the entrance, you can look at the sigils on the control panel. Each will trigger an [[Ability Check|Arcana check]] to allow you to read it. The left one says "Unleash," the middle one "Aggression," and the right one "Annihilate." The Unleash button apparently makes psionic energy radiate from the two knocked out cultists, but it's unclear what use this has. (It does not allow you to talk to them. This might be just unimplemented yet.) The Aggression button will make them attack you, and Annihilate will, unsurprisingly, kill them. Making them attack you and then defeating them gives you 1 XP each if you're into that. Looting them can also be done by just pressing Annihilate. They hold 3gp in total, a [[Quill]], and a [[Small Bottle]]; in other words, junk. | ||
You might notice that an Intellect Devourer occasionally walks through this room. You can kill it easily if you surprise it, but it won't drop anything. The two cultists in the chairs can be interacted with and will seem awake, but totally unresponsive. | You might notice that an Intellect Devourer occasionally walks through this room. You can kill it easily if you surprise it, but it won't drop anything. The two cultists in the chairs can be interacted with and will seem awake, but totally unresponsive. |