185
editsMore actions
no edit summary
mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
A trap is a hidden danger that can cause sudden unwanted conditions and/or damage. A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps. | A trap is a hidden danger that can cause sudden unwanted conditions and/or damage. A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps. | ||
The {{SAI|Perception}} skill is used to detect traps and a {{SAI|Trap Disarm Toolkit}} along with the {{SAI|Sleight of Hand}} skill is used to disarm traps. | |||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |