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A bonus or penalty may be applied to the result of the roll based on an [[Ability Score]]. Which ability is used depends on the type of attack being made. | A bonus or penalty may be applied to the result of the roll based on an [[Ability Score]]. Which ability is used depends on the type of attack being made. | ||
==== Weapons ==== | |||
Melee and ranged weapon attacks use Strength or Dexterity, depending on the weapon. Usually, Strength for melee weapons, and Dexterity for ranged weapons. The exceptions are [[Finesse]] weapons, where the higher one of Strength and Dexterity will be used; and [[Thrown]] weapons, which use Strength for both melee and ranged attacks. If a weapon is both Thrown and a Finesse weapon, it will use the higher of Strength and Dexterity both for melee and ranged attacks. | Melee and ranged weapon attacks use Strength or Dexterity, depending on the weapon. Usually, Strength for melee weapons, and Dexterity for ranged weapons. The exceptions are [[Finesse]] weapons, where the higher one of Strength and Dexterity will be used; and [[Thrown]] weapons, which use Strength for both melee and ranged attacks. If a weapon is both Thrown and a Finesse weapon, it will use the higher of Strength and Dexterity both for melee and ranged attacks. | ||
Some examples, to make the possible combinations of Finesse and Thrown easier to understand: | |||
* Using a [[Maul]] for a melee attack always uses Strength. | |||
* Using a [[Rapier]] (Finesse) for a melee attack uses Strength or Dexterity; whichever the attacking creature has a higher score in. | |||
* Shooting a [[Longbow]] for a ranged attack always uses Dexterity. | |||
* Throwing a [[Handaxe]] (Thrown) for a ranged attack uses Strength. | |||
* Throwing a [[Dagger]] (Finesse & Thrown) for a ranged attack uses Strength or Dexterity; whichever the attacking creature has a higher score in. | |||
If you use a weapon in a way it's not designed for at all, such as throwing a Maul at someone, or hitting someone over the head with a Longbow for a melee attack, then no Ability Score Modifier is applied at all. That being said, [[Improvised Weapon Proficiency]] can negate this penalty. | |||
==== Spells ==== | |||
For spells, the Ability Score used for the Modifier depends on the class of the caster: | For spells, the Ability Score used for the Modifier depends on the class of the caster: | ||
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==== Value of the Modifier ==== | |||
Whichever Ability Score ends up being used, the bonus or penalty value is based on this table, depending on how high the used Ability Score is: | |||
{| class="wikitable" style="width: 30%; text-align: center;" | {| class="wikitable" style="width: 30%; text-align: center;" | ||
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The lack of spell casting proficiency is rarely noticed, since any creature innately capable of casting spells has it. The lack of this proficiency only becomes apparent when items, such as Scrolls, are used to cast spells by a creature which otherwise couldn't cast any spells. | The lack of spell casting proficiency is rarely noticed, since any creature innately capable of casting spells has it. The lack of this proficiency only becomes apparent when items, such as Scrolls, are used to cast spells by a creature which otherwise couldn't cast any spells. | ||
The value of the bonus depends simply on the attacking creature's Level: | |||
{| class="wikitable" style="width: 30%; text-align: center;" | |||
|+ Proficiency Bonus per Level | |||
|- | |||
! style="width: 50%" | Level | |||
! style="width: 50%" | Proficiency Bonus | |||
|- | |||
| 1 to 4 || style="text-align:center;" | + 2 | |||
|- | |||
| 5 to 8 || style="text-align:center;" | + 3 | |||
|- | |||
| 9 to 12 || style="text-align:center;" | + 4 | |||
|- | |||
| 13 to 16 || style="text-align:center;" | + 5 | |||
|- | |||
| 17 to 20 || style="text-align:center;" | + 6 | |||
|} |