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| weight lb = 0.1 | | weight lb = 0.1 | ||
| price = 40 | | price = 40 | ||
| uid = MAG_Radiant_DamageBonusOnIlluminatedTarget_Ring | |||
| special = <!-- List of special features, bonuses, or abilities granted by the item. --> | | special = <!-- List of special features, bonuses, or abilities granted by the item. --> | ||
* '''Callous Glow:''' The wearer deals an additional {{DamageText|2|Radiant}} damage against creatures that are illuminated. | * '''Callous Glow:''' The wearer deals an additional {{DamageText|2|Radiant}} damage against creatures that are illuminated. | ||
| where to find = <!-- Describe where and how to obtain the item. --> | | where to find = <!-- Describe where and how to obtain the item. --> | ||
* Contained inside an Opulent Chest in the vault room near [[Balthazar]], inside the [[Gauntlet of Shar]], {{Coords|-821|-752}} | * Contained inside an Opulent Chest in the vault room near [[Balthazar]], inside the [[Gauntlet of Shar]], {{Coords|-821|-752}} | ||
| notes = | |||
* The ingame tooltip does not specify the damage type, but it is {{DamageType|Radiant}}. | * The ingame tooltip does not specify the damage type, but it is {{DamageType|Radiant}}. | ||
* The Callous Glow effect requires the target to be standing in a light level of {{SmIconLink|Clear Area Condition Icon.webp|Clear Area (Condition)|Clear Area}}. | * The Callous Glow effect requires the target to be standing in a light level of {{SmIconLink|Clear Area Condition Icon.webp|Clear Area (Condition)|Clear Area}}. | ||
* Actions and spells that deals multiple instances of damage, like {{SmIconLink|Action Monk FlurryOfBlows.png|Flurry_of_Blows|Flurry of Blows}}, {{SmIconLink|Magic Missile Icon.png|Magic Missile}}, or {{SmIconLink|Scorching Ray Icon.png|Scorching Ray}} will apply the additional damage for every instance. | * Actions and spells that deals multiple instances of damage, like {{SmIconLink|Action Monk FlurryOfBlows.png|Flurry_of_Blows|Flurry of Blows}}, {{SmIconLink|Magic Missile Icon.png|Magic Missile}}, or {{SmIconLink|Scorching Ray Icon.png|Scorching Ray}} will apply the additional damage for every instance. | ||
* Items that provoke conditional damage, such as [[Phalar Aluve]] (Shriek), trigger an additional application of the {{DamageText|2|Radiant}} damage (as of 4.1.1.3648072). | * Items that provoke conditional damage, such as [[Phalar Aluve]] (Shriek), trigger an additional application of the {{DamageText|2|Radiant}} damage (as of 4.1.1.3648072). | ||
*UUID: afdcde80-f976-4781-86be-75a5fb0ae05e | |||
}} |