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=== Level 2 === | === Level 2 === | ||
==== | ==== {{SAI|Wild Shape: Bear|w=40}} ==== | ||
Take the shape of a [[:Category:Bears|Bear]] with high [[Hit Points]] that can goad enemies into attacking it. | |||
* '''{{SAI|Claws (Bear)|Claws}}:''' Lash out with deadly claws, dealing {{DamageText|2d4 + 2|Slashing}} damage. | |||
* '''{{SAI|Goading Roar}}:''' Roar at nearby enemies to goad them into attacking you. | |||
==== {{SAI|Lunar Mend|w=40}} ==== | ==== {{SAI|Lunar Mend|w=40}} ==== | ||
* Expend spell slots to regain [[Hit Points]] while in | * Expend spell slots to regain [[Hit Points]] while in {{SAI|Wild Shape}}. | ||
==== {{SAI|Combat Wild Shape|w=40}} ==== | ==== {{SAI|Combat Wild Shape|w=40}} ==== | ||
* | * {{SAI|Wild Shape}} now uses a {{action|bonus}} instead of an {{action|action}}. | ||
=== Level 4 === | === Level 4 === | ||
==== | ==== {{SAI|Wild Shape: Dire Raven|w=40}} ==== | ||
Take the shape of of a Dire Raven that can Blind enemies. | |||
* '''{{SAI|Beak Attack}}:''' Peck at a target to deal {{DamageText|2d4 + 2|Piercing}} | |||
* '''{{SAI|Rend Vision}}:''' Attack a creature's eyes and {{SAI|Blinded (Condition)|Blind}} it for 2 turns. | |||
* '''{{SAI|Fly (Class Action)|Fly}}:''' Fly to a target position using your movement speed | |||
=== Level 6 === | === Level 6 === | ||
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=== Level 8 === | === Level 8 === | ||
==== | ==== {{SAI|Wild Shape: Sabre-Toothed Tiger|w=40}} ==== | ||
Take the shape of a Sabre-Toothed Tiger that can shred armour and regenerate hit points. | |||
* '''{{SAI|Bite (Sabre-Toothed Tiger)|Bite}}:''' Bite a target for {{DamageText|2d6 + 1d10 + [[Strength|Strength Modifier]]|Piercing}} damage. | |||
* '''{{SAI|Jugular Strike (Sabre-Toothed Tiger)|Jugular Strike}}:''' Lunge at a creature's throat. if the target is {{SAI|Prone (Condition)|Prone}}, you deal an additional {{DamageText|2d6+[[Strength|Strength Modifier]]|Piercing}} damage. | |||
* '''{{SAI|Shred Armour}}:''' Rip into a target's weaknesses, reducing their {{Armour Class}} by 1. | |||
* '''{{SAI|Enhanced Jump}}:''' Jump up, down, and across. Your [[Strength]] affects how far you can jump | |||
* '''{{SAI|Animalistic Vitality}}:''' Regain {{DamageText|2d8|Healing}} of health every round of combat. | |||
=== Level 10 === | === Level 10 === | ||
New Wild Shape form: | |||
* '''{{SAI| | ==== {{SAI|Wild Shape: Air Myrmidon|w=40}} ==== | ||
* '''{{SAI|Wild Shape: Fire Myrmidon|w=40}} | Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells. | ||
* '''{{SAI|Electrified Flail}}:''' Clout a foe with your lightning-suffused flail and {{SAI|Stunned (Condition)|Stun}} them. | |||
* '''{{SAI|Raging Vortex}}:''' Spiral the wind into a chocking maelstrom that inflicts {{DamageText|2d8|Bludgeoning}} damage per turn and {{SAI|Silenced (Condition)|Silences}} creatures. | |||
* '''{{SAI|Invisibility (Air Myrmidon)|Invisibility}}:''' Manipulate the currents of the air to make yourself undetectable | |||
* '''{{SAI|Fly (Class Action)|Fly}}:''' Fly to a target position | |||
==== {{SAI|Wild Shape: Earth Myrmidon}} ==== | |||
Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells. | |||
* '''{{SAI|Grounded Thunder Strike}}:''' Wallop a foe with a fist of stone and thunder, knocking them {{SAI|Prone (Condition)|Prone}} | |||
* '''{{SAI|Sludgy Sling}}:''' Overwhelm creatures with painfully heavy sludge, miring the area around yourself in thick mud and dealing {{DamageText|2d6|Bludgeoning}} damage. | |||
* '''{{SAI|Burrow (Earth Myrmidon)|Burrow}}:''' Let the ground swallow you up, only for you to re-emerge in a terrific burst of earth, damaging nearby foes for {{DamageText|2d8|Bludgeoning}} damage. | |||
* '''{{SAI|Muck to Metal}}:''' Harden your slippery body into a substance like steel, increasing your {{Armour Class}} by 2, but reducing your [[Movement speed]] by {{Distance|m=6|ft=20}}. | |||
* '''{{SAI|Elemental Warp}}:''' Surrounded by silver mist, you teleport to an unoccupied space you can see. | |||
==== {{SAI|Wild Shape: Fire Myrmidon|w=40}} ==== | |||
Take the shape of a Fire Myrmidon who gains the ability to fly and to cast fire spells. | |||
==== {{SAI|Wild Shape: Water Myrmidon|w=40}}==== | |||
Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells. | |||
{{DruidNavbox}} | {{DruidNavbox}} |