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{{Q|I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Envor Gortash.|Steel Watcher}} | {{Q|I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Envor Gortash.|Steel Watcher}} | ||
'''Steel Watchers''' are NPCs mainly found in the city of [[Baldur's Gate]]. They were invented by [[Enver Gortash|Gortash]] in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct. | '''Steel Watchers''' are NPCs mainly found in the city of [[Baldur's Gate]]. They were invented by [[Enver Gortash|Gortash]] in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct. | ||
== Noteable Loot == | == Noteable Loot == | ||
{{RarityItem|Infernal Iron}} | {{RarityItem|Infernal Iron}} | ||
== Related Quests == | == Related Quests == | ||
* [[Get Gortash's Netherstone]] | * [[Get Gortash's Netherstone]] | ||
* [[Disable the Steel Watch]] | * [[Disable the Steel Watch]] | ||
== Attacks and Abilities == | == Attacks and Abilities == | ||
Each Steel Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a [[Heavy Crossbow]] akin to {{RarityItem | Hellfire Engine Crossbow}}. The weapon does not drop when the Steel Watcher dies. Steel Watchers are immune to becoming:<br> | Each Steel Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a [[Heavy Crossbow]] akin to {{RarityItem | Hellfire Engine Crossbow}}. The weapon does not drop when the Steel Watcher dies. Steel Watchers are immune to becoming:<br> | ||
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{{SmIconLink | Surprised Condition Icon.webp | Surprised (Condition) | Surprised }}<br> | {{SmIconLink | Surprised Condition Icon.webp | Surprised (Condition) | Surprised }}<br> | ||
{{SmIconLink | Poisoned Condition Icon.webp | Poisoned (Condition) | Poisoned }} | {{SmIconLink | Poisoned Condition Icon.webp | Poisoned (Condition) | Poisoned }} | ||
=== {{IconText | Target MainHandAttack.png | Main Hand Attack }}=== | === {{IconText | Target MainHandAttack.png | Main Hand Attack }}=== | ||
Despite being a melee attack, this attack has a range. The Steel Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]]. | Despite being a melee attack, this attack has a range. The Steel Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]]. | ||
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{{SmIconLink | size = 25 | Crippled Condition Icon.webp | Maimed (Condition) | Maimed }} {{Duration|2}} | {{SmIconLink | size = 25 | Crippled Condition Icon.webp | Maimed (Condition) | Maimed }} {{Duration|2}} | ||
{{DamageInfo | 3d12+4 | type = Slashing}} | {{DamageInfo | 3d12+4 | type = Slashing}} | ||
=== {{IconText | Projectile MainHandAttack.png | Debilitating Shot}} === | === {{IconText | Projectile MainHandAttack.png | Debilitating Shot}} === | ||
A ranged attack used by a Steel Watcher using a crossbow. | A ranged attack used by a Steel Watcher using a crossbow. | ||
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{{SmIconLink | size = 25 | Pin Down Icon.png | Pinned (Condition) | Pin Down }} {{Duration|1}} | {{SmIconLink | size = 25 | Pin Down Icon.png | Pinned (Condition) | Pin Down }} {{Duration|1}} | ||
{{DamageInfo|3d10+6|type=Piercing}} | {{DamageInfo|3d10+6|type=Piercing}} | ||
=== {{IconText | PassiveFeature Failsafe Protocol.png | Self-Detonate}} === | === {{IconText | PassiveFeature Failsafe Protocol.png | Self-Detonate}} === | ||
Characters close to the Steel Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}. | Characters close to the Steel Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}. | ||
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{{SavingThrow|DEX}}<br> | {{SavingThrow|DEX}}<br> | ||
{{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }} | {{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }} | ||
== See also == | == See also == |