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[[File:Action EndGame HagInvisibility.png|100px|right]][[Auntie Ethel]] can be recruited by completing [[Get Help from Auntie Ethel]] and following part of the [[Save Mayrina]] questline. After fighting Auntie Ethel and reducing her health a sufficient amount, Ethel tries to make a deal for a permanent stat boost in exchange for keeping Mayrina, leaving their deal intact. If the party killed Ethel, they can still work with her by finding her disguised as [[Captain Grisly]] during [[Save Vanra]]. If the party kills [[Lora]], then Ethel is willing to strike a deal with them, even if they killed her previously, as she is so amused by the turn of events. | [[File:Action EndGame HagInvisibility.png|100px|right]][[Auntie Ethel]] can be recruited by completing [[Get Help from Auntie Ethel]] and following part of the [[Save Mayrina]] questline. After fighting Auntie Ethel and reducing her health a sufficient amount, Ethel tries to make a deal for a permanent stat boost in exchange for keeping Mayrina, leaving their deal intact. If the party killed Ethel, they can still work with her by finding her disguised as [[Captain Grisly]] during [[Save Vanra]]. If the party kills [[Lora]], then Ethel is willing to strike a deal with them, even if they killed her previously, as she is so amused by the turn of events. | ||
{{clear}} | {{clear}} | ||
=== Halsin === | === Halsin === | ||
In order to recruit [[Halsin]], [[Rescue the Druid Halsin]] must be completed with Halsin found alive. [[Save the Refugees]] must be completed with the Tieflings rescued and the Grove left intact. After this Halsin comes with the party to the Shadow-Cursed Lands. In Act Two, Isobel must remain alive and not kidnapped by Marcus in Resolve the Abduction. After speaking with Art Cullagh, visit Halsin in camp and tell him that Art mentioned Thaniel. From this point, [[Wake up Art Cullagh]] must be completed, as well as [[Lift the Shadow Curse]]. Along with Halsin joining as a permanent companion, he also provides a passive buff in the final fight - Spirit of the Land (affected entities gain +1 to all [[Ability Scores]], +2m [[Movement Speed]]). | In order to recruit [[Halsin]], [[Rescue the Druid Halsin]] must be completed with Halsin found alive. [[Save the Refugees]] must be completed with the Tieflings rescued and the Grove left intact. After this Halsin comes with the party to the Shadow-Cursed Lands. In Act Two, Isobel must remain alive and not kidnapped by Marcus in Resolve the Abduction. After speaking with Art Cullagh, visit Halsin in camp and tell him that Art mentioned Thaniel. From this point, [[Wake up Art Cullagh]] must be completed, as well as [[Lift the Shadow Curse]]. Along with Halsin joining as a permanent companion, he also provides a passive buff in the final fight - Spirit of the Land (affected entities gain +1 to all [[Ability Scores]], +2m [[Movement Speed]]). | ||
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[[File:Action EndGame RolanArtillery.png|100px|right]]To recruit [[Rolan]] as an ally, Save the Refugees must be completed and the Tieflings sided with. Additionally, Resolve the Abduction in Act Two must result in Isobel remaining alive and not kidnapped by Marcus. [[Find Rolan in the Shadows]] with Rolan saved from the Shades. In Act Three, Rolan is found in Sorcerous Sundries. If the party chooses to defeat Lorroakan in Find the Nightsong, then Rolan takes over the Ramazith's Tower and aids the party in the final fight. His special skill, Rolan's Firestorm, calls down a massive fire attack during the final fight. | [[File:Action EndGame RolanArtillery.png|100px|right]]To recruit [[Rolan]] as an ally, Save the Refugees must be completed and the Tieflings sided with. Additionally, Resolve the Abduction in Act Two must result in Isobel remaining alive and not kidnapped by Marcus. [[Find Rolan in the Shadows]] with Rolan saved from the Shades. In Act Three, Rolan is found in Sorcerous Sundries. If the party chooses to defeat Lorroakan in Find the Nightsong, then Rolan takes over the Ramazith's Tower and aids the party in the final fight. His special skill, Rolan's Firestorm, calls down a massive fire attack during the final fight. | ||
{{clear}} | {{clear}} | ||
=== Arabella === | === Arabella === | ||
To recruit [[Arabella]] as an ally, Save the Refugees must be completed and the Tieflings sided with. [[Find Arabella's Parents]] must be completed in Act Two, after which Arabella briefly joins the camp until Ketheric Thorm is defeated. In Act Three, Arabella can be found in the City Sewers, where she agrees to help the party. Arabella offers a passive buff in the final fight - Weavewalker. | To recruit [[Arabella]] as an ally, Save the Refugees must be completed and the Tieflings sided with. [[Find Arabella's Parents]] must be completed in Act Two, after which Arabella briefly joins the camp until Ketheric Thorm is defeated. In Act Three, Arabella can be found in the City Sewers, where she agrees to help the party. Arabella offers a passive buff in the final fight - Weavewalker. | ||
{{clear}} | {{clear}} | ||
=== Dammon === | === Dammon === | ||
[[File:Action EndGameAlly OwlbearCubSummon.png|100px|right]]To recruit [[Dammon]] as an ally, Save the Refugees must be completed and the Tieflings sided with. The [[Owlbear]] in the [[Owlbear Nest]] in Act One must also have been slain, and the [[Owlbear Cub]] rescued from the Goblin Camp. Additionally, Resolve the Abduction in Act Two must result in Isobel remaining alive and not kidnapped by Marcus. After this, Dammon appears in [[High Hall]] with the Owlbear Cub juiced up on potions and fitted with a suit of armour. | [[File:Action EndGameAlly OwlbearCubSummon.png|100px|right]]To recruit [[Dammon]] as an ally, Save the Refugees must be completed and the Tieflings sided with. The [[Owlbear]] in the [[Owlbear Nest]] in Act One must also have been slain, and the [[Owlbear Cub]] rescued from the Goblin Camp. Additionally, Resolve the Abduction in Act Two must result in Isobel remaining alive and not kidnapped by Marcus. After this, Dammon appears in [[High Hall]] with the Owlbear Cub juiced up on potions and fitted with a suit of armour. | ||
{{clear}} | {{clear}} | ||
=== Mol === | === Mol === | ||
To recruit [[Mol]] as an ally, Save the Refugees must be completed and the Tieflings sided with. During Act Three, Mol can be found in the Guildhall. Mol can only become an ally in the final fight by learning about her contract with [[Raphael]]. If her contract is stolen from the House of Hope, she agrees to help in the final fight. Mol offers a passive buff - Fetcher's Favour (affected entities can cast [[Rays of Fire]], reduce all Fire damage by 5 and gain additional 1d4 to Charisma checks and [[Saving Throw]]s). | To recruit [[Mol]] as an ally, Save the Refugees must be completed and the Tieflings sided with. During Act Three, Mol can be found in the Guildhall. Mol can only become an ally in the final fight by learning about her contract with [[Raphael]]. If her contract is stolen from the House of Hope, she agrees to help in the final fight. Mol offers a passive buff - Fetcher's Favour (affected entities can cast [[Rays of Fire]], reduce all Fire damage by 5 and gain additional 1d4 to Charisma checks and [[Saving Throw]]s). | ||
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[[File:Action_EndGameAlly_OrthonSummon.png|100px|right]][[Yurgir]] can be recruited in Act Three, if the party resolves [[Deal with the Devil]] by breaking into the [[House of Hope]]. His willingness to help the party depends on if [[Break Yurgir's Contract]] was completed by defeating the Dark Justiciar Lyrthindor. He can be convinced to fight against Raphael with a persuasion check of 30, if the party killed him during [[Kill Raphael's Old Enemy]]. If he is persuaded and Raphael is defeated, then he will agree to help in the final fight. Yurgir never agrees to help the party if he is tricked into killing himself. If Yurgir is allied with, he can be summoned in the final fight. | [[File:Action_EndGameAlly_OrthonSummon.png|100px|right]][[Yurgir]] can be recruited in Act Three, if the party resolves [[Deal with the Devil]] by breaking into the [[House of Hope]]. His willingness to help the party depends on if [[Break Yurgir's Contract]] was completed by defeating the Dark Justiciar Lyrthindor. He can be convinced to fight against Raphael with a persuasion check of 30, if the party killed him during [[Kill Raphael's Old Enemy]]. If he is persuaded and Raphael is defeated, then he will agree to help in the final fight. Yurgir never agrees to help the party if he is tricked into killing himself. If Yurgir is allied with, he can be summoned in the final fight. | ||
{{clear}} | {{clear}} | ||
=== Mizora === | === Mizora === | ||
[[File:Action EndGameAlly_Mizora.png|100px|right]]To recruit [[Mizora]], she must be found in the Mind Flayer Colony during Act Two and she must be left alive. During Act Three, after arriving at Wyrm's Rock, Mizora appears in the city to speak to Wyll as part of The Grand Duke. After this, she appears in camp after the next long rest. Once this occurs, Mizora remains in camp. By speaking to her and choosing "If you're going to be staying, I need something in return." Mizora states that she wishes to take revenge on the Absolute after being kidnapped and agrees to help in the final fight. - Mizora, Agent of Avernus | [[File:Action EndGameAlly_Mizora.png|100px|right]]To recruit [[Mizora]], she must be found in the Mind Flayer Colony during Act Two and she must be left alive. During Act Three, after arriving at Wyrm's Rock, Mizora appears in the city to speak to Wyll as part of The Grand Duke. After this, she appears in camp after the next long rest. Once this occurs, Mizora remains in camp. By speaking to her and choosing "If you're going to be staying, I need something in return." Mizora states that she wishes to take revenge on the Absolute after being kidnapped and agrees to help in the final fight. - Mizora, Agent of Avernus | ||
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[[File:Action EndGame IsobelHeal.png|100px|right]]To recruit [[Isobel]] as an ally, [[Resolve the Abduction]] must be completed without Isobel's death. During [[Find the Nightsong]], Aylin must be spared by Shadowheart. Invite Isobel and Aylin back to camp after [[Ketheric Thorm]] has been defeated. In Act Three, Lorroakan must be dealt with in a way that leaves [[Dame Aylin|Aylin]] free, making both Isobel and Aylin become allies to the party. Isobel has the skill Balm of the Moonmaiden, which heals multiple allies. | [[File:Action EndGame IsobelHeal.png|100px|right]]To recruit [[Isobel]] as an ally, [[Resolve the Abduction]] must be completed without Isobel's death. During [[Find the Nightsong]], Aylin must be spared by Shadowheart. Invite Isobel and Aylin back to camp after [[Ketheric Thorm]] has been defeated. In Act Three, Lorroakan must be dealt with in a way that leaves [[Dame Aylin|Aylin]] free, making both Isobel and Aylin become allies to the party. Isobel has the skill Balm of the Moonmaiden, which heals multiple allies. | ||
{{clear}} | {{clear}} | ||
=== Dame Aylin === | === Dame Aylin === | ||
[[File:Action EndGameAlly_NightsongSummon.png|100px|right]]To recruit [[Dame Aylin|Aylin]] as an ally, during Find the Nightsong, Aylin must be spared by Shadowheart. Invite Aylin back to camp after Ketheric Thorm has been defeated. In Act Three, Lorroakan must be dealt with in a way that leaves Aylin free, making her become an ally to the party. As a result, Aylin can be summoned to fight alongside the party in the final battle. | [[File:Action EndGameAlly_NightsongSummon.png|100px|right]]To recruit [[Dame Aylin|Aylin]] as an ally, during Find the Nightsong, Aylin must be spared by Shadowheart. Invite Aylin back to camp after Ketheric Thorm has been defeated. In Act Three, Lorroakan must be dealt with in a way that leaves Aylin free, making her become an ally to the party. As a result, Aylin can be summoned to fight alongside the party in the final battle. | ||
{{clear}} | {{clear}} | ||
=== Jaheira === | === Jaheira === | ||
[[File:Action EndGameAlly_HarperSummon.png|100px|right]][[Jaheira]] can become an ally in the final fight by completing [[The High Harper]] with [[Minsc]] left alive. After Minsc is tracked down, he must be defeated with a non-lethal strike, given protection by the Astral Prism, and shown that the real Jaheira is alive. After this, Minsc joins the party and Jaheira counts herself as a loyal ally to the party. Her allyship comes with a special summon of elite Harpers. | [[File:Action EndGameAlly_HarperSummon.png|100px|right]][[Jaheira]] can become an ally in the final fight by completing [[The High Harper]] with [[Minsc]] left alive. After Minsc is tracked down, he must be defeated with a non-lethal strike, given protection by the Astral Prism, and shown that the real Jaheira is alive. After this, Minsc joins the party and Jaheira counts herself as a loyal ally to the party. Her allyship comes with a special summon of elite Harpers. | ||
{{clear}} | {{clear}} | ||
=== Valeria === | === Valeria === | ||
[[File:Action EndGameAlly_WatchSummon.png|100px|right]][[Valeria]] can be recruited in Act Three if the player completes [[Solve the Open Hand Temple Murders]], [[Investigate the Murders]], and rejects the [[Murder Tribunal]] during [[Impress the Murder Tribunal]]. Valeria is chained up in an alcove off to the side of the Tribunal, where she can be rescued. After this, she becomes an ally of the party for the final fight. During the final fight, several members of Valeria's City Watch can be summoned. | [[File:Action EndGameAlly_WatchSummon.png|100px|right]][[Valeria]] can be recruited in Act Three if the player completes [[Solve the Open Hand Temple Murders]], [[Investigate the Murders]], and rejects the [[Murder Tribunal]] during [[Impress the Murder Tribunal]]. Valeria is chained up in an alcove off to the side of the Tribunal, where she can be rescued. After this, she becomes an ally of the party for the final fight. During the final fight, several members of Valeria's City Watch can be summoned. | ||
{{clear}} | {{clear}} | ||
=== Lorroakan === | === Lorroakan === | ||
[[Lorroakan]] can be recruited in Act Three if Dame Aylin was spared during Find the Nightsong. After arriving in the Lower City, Lorroakan can be found at Ramazith's Tower above [[Sorcerous Sundries]]. In order for Lorroakan to aid the player, they must agree to help him capture Aylin by notifying her of Lorroakan's intentions at camp and then speaking with him at the tower. | [[Lorroakan]] can be recruited in Act Three if Dame Aylin was spared during Find the Nightsong. After arriving in the Lower City, Lorroakan can be found at Ramazith's Tower above [[Sorcerous Sundries]]. In order for Lorroakan to aid the player, they must agree to help him capture Aylin by notifying her of Lorroakan's intentions at camp and then speaking with him at the tower. | ||
{{clear}} | {{clear}} | ||
=== Duke Ravenguard === | === Duke Ravenguard === | ||
[[Ulder Ravengard|Duke Ravenguard]] agrees to aid the party if he is found alive at the end of [[Rescue the Grand Duke]]. This can be achieved by Wyll remaining in a pact with Mizora in exchange for the Duke's location, or simply by rescuing the Duke in the Iron Throne prison during the [[Save the Gondians]] quest. If Wyll broke his pact with Mizora, he needs to be protected from explosive spiders in addition to the sahuagin on the exploding prison. This grants a passive buff, Rallied (30 temporary hit points). | [[Ulder Ravengard|Duke Ravenguard]] agrees to aid the party if he is found alive at the end of [[Rescue the Grand Duke]]. This can be achieved by Wyll remaining in a pact with Mizora in exchange for the Duke's location, or simply by rescuing the Duke in the Iron Throne prison during the [[Save the Gondians]] quest. If Wyll broke his pact with Mizora, he needs to be protected from explosive spiders in addition to the sahuagin on the exploding prison. This grants a passive buff, Rallied (30 temporary hit points). | ||
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[[File:Action EndGameAlly_ZhentarimUnits.png|100px|right]]The Zhentarim can be recruited by overthrowing the Guild during Aid the Underduke in Act Three. | [[File:Action EndGameAlly_ZhentarimUnits.png|100px|right]]The Zhentarim can be recruited by overthrowing the Guild during Aid the Underduke in Act Three. | ||
{{clear}} | {{clear}} | ||
=== Wulbren === | === Wulbren === | ||
[[File:Action EndGameAlly GrenadiersSummon.png|100px|right]]In order to recruit [[Wulbren]] and the Ironhand Gnomes, [[Rescue Wulbren]] must be completed, with Wulbren saved. In Act Three, [[Deal with the Gnomes]] and [[Avenge the Ironhands]] must be completed, with the Steel Watch disabled. If [[Save the Gondians]] was also completed, Wulbren must be sided with and the Gondians defeated. | [[File:Action EndGameAlly GrenadiersSummon.png|100px|right]]In order to recruit [[Wulbren]] and the Ironhand Gnomes, [[Rescue Wulbren]] must be completed, with Wulbren saved. In Act Three, [[Deal with the Gnomes]] and [[Avenge the Ironhands]] must be completed, with the Steel Watch disabled. If [[Save the Gondians]] was also completed, Wulbren must be sided with and the Gondians defeated. | ||
{{clear}} | {{clear}} | ||
=== Barcus === | === Barcus === | ||
[[File:Action EndGameAlly SteelWatcherSummon.png|100px|right]]In order to recruit [[Barcus Wroot|Barcus]], [[Rescue the Gnome]] must be completed with Barcus left alive. During Act Three, [[Save the Grymforge Gnomes]] and Rescue Wulbren must be completed, with Wulbren saved. During Act Three, Deal with the Gnomes, Avenge the Ironhands, and Save the Gondians must be completed with the Gondian's families saved. After Wulbren confronts the Gondians, the party must advocate for the Gondians and Ironhand Gnomes to work together, with Barcus as their leader. - Ironhand Grenadier (summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot [[Smokepowder Arrow]]s) | [[File:Action EndGameAlly SteelWatcherSummon.png|100px|right]]In order to recruit [[Barcus Wroot|Barcus]], [[Rescue the Gnome]] must be completed with Barcus left alive. During Act Three, [[Save the Grymforge Gnomes]] and Rescue Wulbren must be completed, with Wulbren saved. During Act Three, Deal with the Gnomes, Avenge the Ironhands, and Save the Gondians must be completed with the Gondian's families saved. After Wulbren confronts the Gondians, the party must advocate for the Gondians and Ironhand Gnomes to work together, with Barcus as their leader. - Ironhand Grenadier (summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot [[Smokepowder Arrow]]s) | ||
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[[File:Action EndGameAlly_GurReinforcement.png|100px|right]][[Ulma]] and the Gur can be recruited in Act Three during [[Investigate Cazador's Palace]]. If Cazador is defeated and the Black Mass ritual stopped, then the Gur are grateful and agree to help during the final fight. Several Gur hunters can be summoned in the final fight. | [[File:Action EndGameAlly_GurReinforcement.png|100px|right]][[Ulma]] and the Gur can be recruited in Act Three during [[Investigate Cazador's Palace]]. If Cazador is defeated and the Black Mass ritual stopped, then the Gur are grateful and agree to help during the final fight. Several Gur hunters can be summoned in the final fight. | ||
{{clear}} | {{clear}} | ||
=== Astarion === | === Astarion === | ||
[[File:Action EndGameAlly_VampireCreatures.png|100px|right]]If [[Cazador]] is defeated and the Black Mass ritual is completed with Astarion becoming an ascended vampire in Act Three, his undead horde can be summoned to help during the final fight - Retinue of the Vampire Lord (summon 2 [[Shadow]]s, 2 Giant Skeletons, a Ghast, a Shadow Mastiff and a Werewolf). | [[File:Action EndGameAlly_VampireCreatures.png|100px|right]]If [[Cazador]] is defeated and the Black Mass ritual is completed with Astarion becoming an ascended vampire in Act Three, his undead horde can be summoned to help during the final fight - Retinue of the Vampire Lord (summon 2 [[Shadow]]s, 2 Giant Skeletons, a Ghast, a Shadow Mastiff and a Werewolf). | ||
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[[File:Action EndGameAlly ShadowAdepts.png|100px|right]][[Viconia DeVir|Viconia]] is recruited in Act Three. During [[Investigate the House of Grief]], the party encounters her deep within the Sharran sanctuary. If Shadowheart chose to spare Aylin during Find the Nightsong, the party can betray Shadowheart and turn her over to Viconia in [[Surrender Shadowheart to Viconia]]. In return, Viconia and her Sharran forces agree to help in the final fight. | [[File:Action EndGameAlly ShadowAdepts.png|100px|right]][[Viconia DeVir|Viconia]] is recruited in Act Three. During [[Investigate the House of Grief]], the party encounters her deep within the Sharran sanctuary. If Shadowheart chose to spare Aylin during Find the Nightsong, the party can betray Shadowheart and turn her over to Viconia in [[Surrender Shadowheart to Viconia]]. In return, Viconia and her Sharran forces agree to help in the final fight. | ||
{{clear}} | {{clear}} | ||
=== Shadowheart === | === Shadowheart === | ||
If [[Shadowheart]] stays Sharran and overthrows [[Viconia|Viconia DeVir]] in the [[House of Grief]] in Act Three and becomes the Sharran cloister leader, her Sharran forces help during the final fight. - Nightbringer's Shadow Adepts | If [[Shadowheart]] stays Sharran and overthrows [[Viconia|Viconia DeVir]] in the [[House of Grief]] in Act Three and becomes the Sharran cloister leader, her Sharran forces help during the final fight. - Nightbringer's Shadow Adepts | ||
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=== Bhaal === | === Bhaal === | ||
Bhaal's support can be given if the Murder Tribunal is impressed and the player becomes a Bhaalist worshipper during [[Impress the Murder Tribunal]]. This grants a passive buff - A Most Bloody Inheritance (affected entities can cast [[Stunning Gaze]] and [[Attack Roll#Critical Miss / Critical Hit|critical hit attack roll]] is reduced by 2). | Bhaal's support can be given if the Murder Tribunal is impressed and the player becomes a Bhaalist worshipper during [[Impress the Murder Tribunal]]. This grants a passive buff - A Most Bloody Inheritance (affected entities can cast [[Stunning Gaze]] and [[Attack Roll#Critical Miss / Critical Hit|critical hit attack roll]] is reduced by 2). | ||
{{clear}} | {{clear}} | ||
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[[File:Action EndGameAlly VeteranSummon.png|100px|right]]If the [[Emerald Grove]] was saved in Act One and later [[Zevlor]] freed from the pod in the [[Mind Flayer Colony]] during Act Two's quest [[Find Zevlor]], the Hellrider Platoon can be summoned. This currently has no journal entry. | [[File:Action EndGameAlly VeteranSummon.png|100px|right]]If the [[Emerald Grove]] was saved in Act One and later [[Zevlor]] freed from the pod in the [[Mind Flayer Colony]] during Act Two's quest [[Find Zevlor]], the Hellrider Platoon can be summoned. This currently has no journal entry. | ||
{{clear}} | {{clear}} | ||
=== Strange Ox === | === Strange Ox === | ||
In Act | In Act Three, the Strange Ox can be found in [[Rivington]], if it was not killed before. By completing [[Help the Devilish Ox]], the Strange Ox can be summoned in the final battle. - An Apple a Day | ||
{{clear}} | {{clear}} | ||
== Results == | == Results == | ||
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== Trivia == | == Trivia == | ||
* Volo's Guide to Monsters is also a [[wikipedia:Volo's_Guide_to_Monsters|manual]] for the Dungeons and Dragons tabletop game. | * Volo's Guide to Monsters is also a [[wikipedia:Volo's_Guide_to_Monsters|manual]] for the Dungeons and Dragons tabletop game. | ||
{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Main Quest]] | [[Category:Main Quest]] |