745
editsMore actions
→Finding the Palace
m (Navbox) |
|||
Line 81: | Line 81: | ||
==== Potential Abduction ==== | ==== Potential Abduction ==== | ||
Several of Astarion's fellow vampire spawn attempt to kidnap him after the party has entered the Lower City and long rested. Failing to stop them before they drop Astarion to 1hp results in Astarion being kidnapped and sent to Cazador's | Several of Astarion's fellow vampire spawn attempt to kidnap him after the party has entered the [[Lower City]] and long rested. Failing to stop them before they drop Astarion to 1hp results in Astarion being kidnapped and sent to [[Cazador's Palace]]. Once there, he is tortured by [[Godey]], who uses magic in an attempt to force [[Astarion]] to obey [[Cazador]]. This starts a saving throw, but even if it's failed, the tadpole within Astarion sends out a psionic wave that disrupts the spell. Godey becomes hostile after failing to collar Astarion and needs to be defeated. The party can regroup with Astarion in the kennels. | ||
==== The Guard Tower ==== | ==== The Guard Tower ==== | ||
Line 90: | Line 90: | ||
==== The Signet Ring ==== | ==== The Signet Ring ==== | ||
Speaking to [[Vilhelm]], he can be persuaded or deceived into revealing that Godey has the signet ring that can unlock the door. Godey is in the kennels in the lower floor. Godey is waiting in ambush (X:-1289, Y:982), but a perception check reveals him and he can be called out. If Astarion is in the party, Godey asks what he has brought him: | Speaking to [[Vilhelm]], he can be persuaded or deceived into revealing that [[Godey]] has the signet ring that can unlock the door. Godey is in the kennels in the lower floor. Godey is waiting in ambush (X:-1289, Y:982), but a perception check reveals him and he can be called out. If Astarion is in the party, Godey asks what he has brought him: | ||
* [DECEPTION] Cazador hired me to capture Astarion. I'm here to deliver. | * [DECEPTION] Cazador hired me to capture Astarion. I'm here to deliver. | ||
Line 117: | Line 117: | ||
=== A Special Weapon === | === A Special Weapon === | ||
[[File:Pelorsun Blade Hallway.jpg|thumb|The hallway to fly down to get the Pelorsun Blade.]] | [[File:Pelorsun Blade Hallway.jpg|thumb|The hallway to fly down to get the Pelorsun Blade.]] | ||
Within Cazador's dungeon is the [[Pelorsun Blade]]. It can be found by using Misty Step or Fly to jump down the hallway to the northwest of the elevator. The Pelorsun Blade is in the room to the east, in a rosewood casket (X:-1927, Y:851). There is a button in the room to the west (X:-1964, Y:842) that will summon a lantern, which can be used as an elevator to get the rest of the team down. Or, there is a door in the room that connects to the Lower City Sewers - Gloomy Ascent. This weapon deals radiant damage, which is highly effective against Cazador. | Within Cazador's dungeon is the [[Pelorsun Blade]]. It can be found by using [[Misty Step]] or [[Fly]] to jump down the hallway to the northwest of the elevator. The Pelorsun Blade is in the room to the east, in a rosewood casket (X:-1927, Y:851). There is a button in the room to the west (X:-1964, Y:842) that will summon a lantern, which can be used as an elevator to get the rest of the team down. Or, there is a door in the room that connects to the [[Lower City Sewers]] - Gloomy Ascent. This weapon deals radiant damage, which is highly effective against Cazador. | ||
=== Confronting Cazador === | === Confronting Cazador === | ||
Cazador is just north of the prisoners' cells. Bringing Astarion to the ritual causes him to attack Cazador, no matter what is said. Cazador is too powerful, and uses his powers to trap Astarion in a rune circle. After this, Cazador attacks, along with several bats, werewolves, and fallen Gur hunters. Moving over to Astarion and using the help action releases him from imprisonment and allows him to rejoin the fight. If Astarion is not released in three turns, the ritual succeeds and Cazador becomes a Vampire Ascendant. If Astarion is not in the party, then Cazador can be persuaded in letting the party leave so they can bring Astarion back, or they can simply start the fight with him without Astarion. | [[Cazador]] is just north of the prisoners' cells. Bringing [[Astarion]] to the ritual causes him to attack Cazador, no matter what is said. Cazador is too powerful, and uses his powers to trap Astarion in a rune circle. After this, Cazador attacks, along with several bats, werewolves, and fallen Gur hunters. Moving over to Astarion and using the help action releases him from imprisonment and allows him to rejoin the fight. If Astarion is not released in three turns, the ritual succeeds and Cazador becomes a Vampire Ascendant. If Astarion is not in the party, then Cazador can be persuaded in letting the party leave so they can bring Astarion back, or they can simply start the fight with him without Astarion. | ||
[[File:Astarion Ritual Trapped.jpg|thumb|Astarion is trapped by the ritual's runes.]] | [[File:Astarion Ritual Trapped.jpg|thumb|Astarion is trapped by the ritual's runes.]] | ||