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In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions). | In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions). | ||
The [[Difficulty Class]] (or DC) for Saving Throws against Weapon Actions is calculated similarly to [[Spells|Spellcasting DC]] - except the [[Spells#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]] is replaced with either Strength or Dexterity, whichever is higher; | The [[Difficulty Class]] (or DC) for Saving Throws against Weapon Actions is calculated similarly to [[Spells|Spellcasting DC]] - except the [[Spells#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]] is replaced with either Strength or Dexterity, whichever is higher; proficiency bonus isn't added; and the base DC is 10. Each Weapon Action also grants its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. Certain Weapon Action also uses a '''Hybrid''' DC<!-- LARIAN! -->, which allows for a user's highest [[Ability Score Modifier]] to be used instead. | ||
<div style="text-align: center; font-weight:bold;">{{InfoBlob|1=10 + [[Strength|Strength]] or [[Dexterity|Dexterity]] + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]}}</div> | <div style="text-align: center; font-weight:bold;">{{InfoBlob|1=10 + [[Strength|Strength]] or [[Dexterity|Dexterity]] + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]}}</div> |