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[[File:Arfur Confrontation.jpg|thumb|Arfur's suspicious toys merit an investigation.]] | [[File:Arfur Confrontation.jpg|thumb|Arfur's suspicious toys merit an investigation.]] | ||
'''Investigate the Suspicious Toys''' is a [[quest]] in [[ | '''Investigate the Suspicious Toys''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by reading the [[Blackmail Letter]] in the basement of [[Arfur's Mansion]]. | ||
{{SpoilerWarning}} | {{SpoilerWarning}} | ||
==Objectives== | ==Objectives== | ||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
<div style="font-weight: bold; line-height: 1.6;">Find the dangerous toy donations.</div> | |||
<div class="mw-collapsible-content"> | |||
* We found a blackmail letter in a toymaker's cellar - something dangerous has been placed inside toys donated to the refugees. We should find them, and quickly. | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Report to the Flaming Fist manip in charge of donations.</div> | |||
<div class="mw-collapsible-content"> | |||
* There is a Flaming Fist manip in charge of refugee donations - we should tell them about the dangerous toys. | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Search the Requisitioned Barn for dangerous toys.</div> | |||
<div class="mw-collapsible-content"> | |||
* We persuaded Manip Nestor to let us search the donations within the Requisitioned Barn. | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Find the dangerous toy donator.</div> | |||
<div class="mw-collapsible-content"> | |||
* We found toys filled with explosives in the Requisitioned Barn donation stockpile. We should find the culprit. | |||
* Turns out the dangerous toys were donated by a rich toymaker. We should find him. | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Confront the toymaker Arfur Gregorio.</div> | |||
<div class="mw-collapsible-content"> | |||
* We found the donated toys mentioned in the blackmail against Arfur - he put explosives inside of them. We should see what he has to say for himself. | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Find and confront the toymaker Arfur Gregorio.</div> | |||
<div class="mw-collapsible-content"> | |||
* We found a blackmail letter in Arfur's basement - looks like he donated the explosive toys we found in the Requisitioned Barn. We should see what he has to say for himself. | |||
* Arfur walked away before we could properly confront him - we should find out where he's gone. | |||
* Looks like Arfur's a regular at Sharess' Caress - we should try and find him there. | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Interrogate the toymaker Arfur Gregorio.</div> | |||
<div class="mw-collapsible-content"> | |||
* We found Arfur in the Sharess' Caress taproom. Time to make him answer for his dodgy donations. | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Investigate Felogyr's Fireworks.</div> | |||
<div class="mw-collapsible-content"> | |||
* We interrogated Arfur, and he confessed to donating the exploding toys. He claimed he was getting instructions and supplies from Felogyr's Fireworks in the Lower City. We should investigate. | |||
* Felogyr's Fireworks supplied the explosives for the toys in the Requisitioned Barn - we should pay it a visit using the passphrase we learned. | |||
* Seems as though Felogyr's Fireworks sells more specialised explosives too - smokepowder bombs, to be precise, and it looks like Lord Gortash is involved. We should keep looking. | |||
* We used the passphrase for Felogyr's Fireworks to get to the next floor. We'll need another way into the uppermost floor, however. | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Defeat the Banites.</div> | |||
<div class="mw-collapsible-content"> | |||
* We interrupted Banite cultists assembling explosives in the top floor of Felogyr's Fireworks - and they're not best pleased. | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | |||
<div style="font-weight: bold; line-height: 1.6;">Quest Complete</div> | |||
<div class="mw-collapsible-content"> | |||
* We defeated the Banites in Felogyr's Fireworks and stopped them distributing smokepowder explosives across the city. | |||
* Arfur Gregorio confessed to supplying the exploding donations to the Requisitioned Barn - filled with the explosives from the Banites in Felogyr's Fireworks. | |||
* We decided there were more important matters than some dodgy detonating donations. | |||
</div></div> | |||
== Walkthrough == | == Walkthrough == | ||
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* [DETECT THOUGHTS] Delve into this frustrated man's mind. | * [DETECT THOUGHTS] Delve into this frustrated man's mind. | ||
He wants them to clear out and allow him back into his mansion. Arfur can be intimidated to stand down. ([INTIMIDATE] I want the family to stay. You have room for them, surely?). Upon intervening in the argument, a group of [[The Guild|Guild]] thugs | He wants them to clear out and allow him back into his mansion. Arfur can be intimidated to stand down. ([INTIMIDATE] I want the family to stay. You have room for them, surely?). Upon intervening in the argument, a group of [[The Guild|Guild]] thugs express annoyance that their job was poached, but can successfully be intimidated to stand down, or simply fought off. Likewise, the refugees can also be intimidated into backing down, or bribed with 100 gold to leave the mansion. | ||
If Detect Thoughts is used, then it | If Detect Thoughts is used, then it is revealed Arfur doesn't want anyone going in his basement. If this matter is pressed, he pays his Guild lackeys to step in. If Arfur has been pickpocketed before this, then they simply walk away. Otherwise [[Zenovia Dawg|Zenovia]] and her crew become hostile. | ||
If Arfur is allowed back in his mansion, then he | If Arfur is allowed back in his mansion, then he is inside. If the refugees remain in the mansion, then he is on the first floor of Sharess' Caress (X:21, Y:75). Otherwise, he returns to his mansion. | ||
[[File:Arfur Sharess.jpg|thumb|Arfur at Sharess' Caress.]] | [[File:Arfur Sharess.jpg|thumb|Arfur at Sharess' Caress.]] | ||
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=== Tampered Toys === | === Tampered Toys === | ||
After finding the blackmail letter, the party can speak to [[Manip Nestor]] at the [[Requisitioned Barn]] (X:66, Y:-112) and persuade him to look into the barn for dangerous items. The conversation | After finding the blackmail letter, the party can speak to [[Manip Nestor]] at the [[Requisitioned Barn]] (X:66, Y:-112) and persuade him to look into the barn for dangerous items. The conversation starts with Nestor asking what the party would like to donate: | ||
* Donations for what? | * Donations for what? | ||
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* I'm actually here to trade. | * I'm actually here to trade. | ||
Choosing the first option | Choosing the first option has Nestor explain the donations are for the displaced refugees. From here, he can be persuaded to allow the party into the barn: | ||
* [PERSUASION] I need to get into the barn right now. Something dangerous might be among the donations. | * [PERSUASION] I need to get into the barn right now. Something dangerous might be among the donations. | ||
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[[File:Requisitioned Barn Explosives.jpg|thumb|The explosives in the Requisitioned Barn.]] | [[File:Requisitioned Barn Explosives.jpg|thumb|The explosives in the Requisitioned Barn.]] | ||
Arfur's explosive teddy bears can be found at the back of the barn (X:83, Y:-108). After speaking again to Nestor, he | Arfur's explosive teddy bears can be found at the back of the barn (X:83, Y:-108). After speaking again to Nestor, he tells the party they should investigate who is behind this plot. | ||
=== Confronting Arfur === | === Confronting Arfur === | ||
Arfur can be confronted with the blackmail letter found in his mansion's basement, beforing finding the explosive teddy bears. If Arfur is told "I found some rather sinister things in your basement," followed up by "I'll get to the bottom of this one way or another," Arfur | Arfur can be confronted with the blackmail letter found in his mansion's basement, beforing finding the explosive teddy bears. If Arfur is told "I found some rather sinister things in your basement," followed up by "I'll get to the bottom of this one way or another," Arfur becomes hostile and attack the party. | ||
If Arfur is killed, answers can still be obtained from his corpse using [[Speak with Dead]]. Asking him about his employers | If Arfur is killed, answers can still be obtained from his corpse using [[Speak with Dead]]. Asking him about his employers results in him revealing the passphrase and location - Felogyr's Fireworks. | ||
If the party speaks with Arfur after visiting the Requisitioned Barn, telling him they found his teddy bears, he can be successfully intimidated into giving more information on his bosses. | If the party speaks with Arfur after visiting the Requisitioned Barn, telling him they found his teddy bears, he can be successfully intimidated into giving more information on his bosses. | ||
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* You're right. Give me the gold and we can call it quits. | * You're right. Give me the gold and we can call it quits. | ||
Choosing the first or second option | Choosing the first or second option leads to Arfur hinting that he works for someone: | ||
* 'They'? Who's this they? | * 'They'? Who's this they? | ||
* Sounds like you're in over your head. All right, get going. | * Sounds like you're in over your head. All right, get going. | ||
* Fine - just give me the gold and I'll let you go. | * Fine - just give me the gold and I'll let you go. | ||
Choosing the first option | Choosing the first option allows the party to get more information on Arfur's employers: | ||
* [INTIMIDATION] Tell me who 'they' are or you'll be dead before they even get to you. (Check of 15) | * [INTIMIDATION] Tell me who 'they' are or you'll be dead before they even get to you. (Check of 15) | ||
* Sounds like you're in over your head. All right - get going. | * Sounds like you're in over your head. All right - get going. | ||
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* Then I have no use for you. Die. | * Then I have no use for you. Die. | ||
Successfully passing the intimidation check | Successfully passing the intimidation check leads Arfur to tell everything he knows. If he is spared after this, he gives the party a coronation pass and can be intimidated into giving gold. Arfur also gives the party a passphrase he used at Felogyr's - "Uncle Felogyr sent me." | ||
=== Felogyr's Fireworks === | === Felogyr's Fireworks === | ||
[[Felogyr's Fireworks]] is in the [[Lower City]] (X:12, Y:126). Speaking with the lower floor shopkeeper, [[Avery Sonshal]], | [[Felogyr's Fireworks]] is in the [[Lower City]] (X:12, Y:126). Speaking with the lower floor shopkeeper, [[Avery Sonshal]], results in him instantly recognizing the party as a "[[True Soul]]," with him believing they are employees of [[Enver Gortash]]. Choosing 'Recall the merchant's password. "Uncle Felogyr sent me."' grants access to the second floor. This gives Astarion an inspiration point if he is in the party (Silver-Tongue's Better Than Any Key). | ||
From here, invisibility can be used to get past the second-floor merchants, revealing a group of Banites on the topmost floor who are developing explosives. However, this quest cannot be completed peacefully, and the Banites on the top floor must be defeated. It is also possible to climb the neighboring tower and jump or fly to the roof of the building, then hop down onto the third floor. | From here, invisibility can be used to get past the second-floor merchants, revealing a group of Banites on the topmost floor who are developing explosives. However, this quest cannot be completed peacefully, and the Banites on the top floor must be defeated. It is also possible to climb the neighboring tower and jump or fly to the roof of the building, then hop down onto the third floor. | ||
[[Category:Quests]] | [[Category:Quests]] |