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→Difficulty Class
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The Difficulty Class (DC) is determined by the source of danger. In scenarios such as traps, the game chooses an appropriate Difficulty Class, depending on how serious the danger is. | The Difficulty Class (DC) is determined by the source of danger. In scenarios such as traps, the game chooses an appropriate Difficulty Class, depending on how serious the danger is. | ||
For the Difficulty Class of a [[Spells| | For the Difficulty Class of a [[Spells|'''Spell''']] that imposes a Saving Throw, the DC is determined by the creature's '''[[Spells|Spellcasting Ability Modifier]]''', using the following formula: | ||
<div style="text-align: center;">'''Difficulty Class = {{InfoBlob|8 + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]]}}'''</div> | <div style="text-align: center;">'''Difficulty Class = {{InfoBlob|8 + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]]}}'''</div> | ||
For the Difficulty Class of a [[Weapon Actions| | For the Difficulty Class of a [[Weapon Actions|'''Weapon Action''']] that imposes a Saving Throw, the DC is determined by the creature's Dexterity or Strength - whichever is higher - and a Weapon Ability's inherent DC Bonus, using the following formula: | ||
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=== Effect of Success === | === Effect of Success === |