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<h2> Properties </h2> | <h2> Properties </h2> | ||
{{#ifeq: {{{handedness}}} | versatile | | <dl class="bg3wiki-weapon-damages"> | ||
< | {{#ifeq: {{{handedness}}} | versatile | <dt> One-handed damage: | ||
}}{{DamageInfo | }} <dd> {{DamageInfo | ||
| {{{damage}}} | | {{{damage}}} | ||
| {{{damage type}}} | | {{{damage type}}} | ||
| modifier = {{#if: {{{modifier|}}} | {{{modifier}}} | {{#if: {{{finesse|}}} | finesse | {{{melee or ranged}}} }} }} | | modifier = {{#if: {{{modifier|}}} | {{{modifier}}} | {{#if: {{{finesse|}}} | finesse | {{{melee or ranged}}} }} }} | ||
}}{{#ifeq: {{{handedness}}} | versatile | | }} {{#ifeq: {{{handedness}}} | versatile | | ||
Two-handed damage: | <dt> Two-handed damage: | ||
{{DamageInfo | <dd> {{DamageInfo | ||
| {{{versatile damage}}} | | {{{versatile damage}}} | ||
| {{{damage type}}} | | {{{damage type}}} | ||
| modifier = {{#if: {{{modifier|}}} | {{{modifier}}} | {{#if: {{{finesse|}}} | finesse | {{{melee or ranged}}} }} }} | | modifier = {{#if: {{{modifier|}}} | {{{modifier}}} | {{#if: {{{finesse|}}} | finesse | {{{melee or ranged}}} }} }} | ||
}} | }} | ||
}}{{#if: {{{extra damage|}}} | | }} {{#if: {{{extra damage|}}} | | ||
Extra damage: | <dt> Extra damage: | ||
{{DamageInfo | <dd> {{DamageInfo | ||
| {{#sub: {{{extra damage}}} | 0 | {{#rpos: {{{extra damage}}} | }} }} | | {{#sub: {{{extra damage}}} | 0 | {{#rpos: {{{extra damage}}} | }} }} | ||
| {{#sub: {{{extra damage}}} | {{#expr: 1 + {{#rpos: {{{extra damage}}} | }} }} }} | | {{#sub: {{{extra damage}}} | {{#expr: 1 + {{#rpos: {{{extra damage}}} | }} }} }} | ||
}} | }} | ||
}}{{#if: {{{extra damage 2|}}} | | }} {{#if: {{{extra damage 2|}}} | | ||
{{DamageInfo | <dd> {{DamageInfo | ||
| {{#sub: {{{extra damage 2}}} | 0 | {{#rpos: {{{extra damage 2}}} | }} }} | | {{#sub: {{{extra damage 2}}} | 0 | {{#rpos: {{{extra damage 2}}} | }} }} | ||
| {{#sub: {{{extra damage 2}}} | {{#expr: 1 + {{#rpos: {{{extra damage 2}}} | }} }} }} | | {{#sub: {{{extra damage 2}}} | {{#expr: 1 + {{#rpos: {{{extra damage 2}}} | }} }} }} | ||
}} | }} | ||
}} | }} | ||
</dl> | |||
{{WeaponType | {{{type}}} }} | <ul class="bg3wiki-weapon-properties"> | ||
< | <li> {{WeaponType | {{{type}}} }} | ||
< | <li> {{Rarity | {{{rarity|common}}} }} | ||
< | <li> {{Enchantment | {{{enchantment|}}} }} | ||
<li> {{#switch: {{{handedness}}} | |||
| one-handed = {{One-Handed}} | | one-handed = {{One-Handed}} | ||
| two-handed = {{Two-Handed}} | | two-handed = {{Two-Handed}} | ||
| versatile = {{Versatile}} | | versatile = {{Versatile}} | ||
}} {{#if: {{{finesse|}}} | | }} {{#if: {{{finesse|}}} | <li> {{Finesse}} | ||
< | }} {{#if: {{{light|}}} | <li> {{Light}} | ||
}} {{#if: {{{light|}}} | | }} {{#if: {{{reach|}}} | <li> {{Reach}} | ||
< | }} {{#if: {{{thrown|}}} | <li> {{Thrown}} | ||
}} {{#if: {{{reach|}}} | | }} {{#if: {{{can't dual wield|}}} | <li> {{Can't Dual Wield}} | ||
< | }} {{#if: {{{dippable|}}} | <li> {{Dippable}} | ||
}} {{#if: {{{thrown|}}} | | |||
< | |||
}} {{#if: {{{can't dual wield|}}} | | |||
< | |||
}} {{#if: {{{dippable|}}} | | |||
< | |||
}} | }} | ||
< | <li> {{#switch: {{{melee or ranged}}} | ||
| melee = {{Range| {{#if: {{{reach|}}} | reach | melee}} }} | | melee = {{Range| {{#if: {{{reach|}}} | reach | melee}} }} | ||
| ranged = | | ranged = | ||
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}} | }} | ||
}} | }} | ||
< | <li> {{Weight | kg = {{{weight kg}}} | lb = {{{weight lb}}} }} | ||
< | <li> {{Price | {{{price}}} }} {{#if: {{{special|}}} | {{blank}} | ||
</ul> | |||
<h3> Special </h3> | <h3> Special </h3> | ||
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</pre> | </pre> | ||
Examples follow. __NOTOC__ | |||
<h1>Longsword</h1> | <h1>Longsword</h1> | ||
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<!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. --> | <!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. --> | ||
| weapon actions = Pommel Strike, Lacerate, Rush Attack | | weapon actions = Pommel Strike, Lacerate, Rush Attack | ||
| special = <!-- List of special features or abilities granted by the weapon. --> | |||
* '''Super Cool Ability:''' Once per [[Long Rest]] you can use this awesome ability of this weapon. | |||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | |||
This is a made-up weapon. You cannot obtain it anywhere in the game. | |||
| this is an example = yes <!-- Important to specify this when the template is only used for example purposes. --> | |||
}} | |||
<h1>Dagger</h1> | |||
{{WeaponPage | |||
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | |||
| image = Dagger Icon.png | |||
| description = <!-- Optional description. Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those. Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. --> | |||
| quote = The in-game flavor text in the item's tooltip. | |||
| category = simple <!-- martial or simple --> | |||
| melee or ranged = melee <!-- melee or ranged, duh --> | |||
| handedness = one-handed <!-- one-handed, versatile, two-handed --> | |||
| type = Longswords <!-- One of [[Category:Weapon Types]]. Always plural. --> | |||
| rarity = <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | |||
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | |||
| damage = 1d4 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. --> | |||
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | |||
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" --> | |||
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in meters. --> | |||
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in feet. --> | |||
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | |||
| finesse = yes | |||
| light = yes | |||
| reach = | |||
| thrown = yes | |||
| can't dual wield = | |||
| dippable = yes | |||
| weight kg = 1.35 | |||
| weight lb = 2.7 | |||
| price = 75 | |||
<!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. --> | |||
| weapon actions = Piercing Strike | |||
| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
* '''Super Cool Ability:''' Once per [[Long Rest]] you can use this awesome ability of this weapon. | * '''Super Cool Ability:''' Once per [[Long Rest]] you can use this awesome ability of this weapon. |