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'''Rage: Eagle Heart''' is a [[Wildheart]] Barbarians Bonus Action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky. | '''Rage: Eagle Heart''' is a [[Wildheart]] Barbarians Bonus Action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky. | ||
[[File:Rage Eagle Heart 2.png|upright=0.8|thumb|right|{{AbilityInfobox | |||
| title = <div style="font-size:105%; font-family:Georgia;">''"Go into a [[Rage]] that makes you near untouchable. You can use [[Diving Strike]]. | |||
Foes also have Disadvantage on [[Opportunity Attacks]] against you, and you can use [[Dash]] as a bonus action. | |||
Rage ends early if you haven't attacked a creature or taken damage since your last turn."''</div> | |||
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<div style="text-align:center;">[[File:Bonus Action Icon.png|frameless]] '''Bonus Action''' [[File:Rage Charge Icon.png|frameless]] '''Rage Charge'''</div> | |||
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| Range = Self | |||
| Condition = [[Condition#Rage: Eagle Heart|Rage: Eagle Heart]] | |||
| Duration = 10 turns | |||
}}]] | |||
== Description == | == Description == | ||
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Rage ends early if you haven't attacked a creature or taken damage since your last turn. | Rage ends early if you haven't attacked a creature or taken damage since your last turn. | ||
== Properties == | == Properties == | ||
{{C|[[File:Bonus Action Icon.png|frameless]] Bonus Action + [[File:Rage Charge Icon.png|frameless]] Rage Charge}} | |||
''Only available in combat'' | ''Only available in combat'' | ||
* | * Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Self}} | ||
{| role="presentation" class="wikitable mw-collapsible" | {| role="presentation" class="wikitable mw-collapsible" | ||
| <strong>[[File:Rage Eagle Heart Condition Icon.png|frameless|upright=0.1]] Rage: Eagle Heart</strong> | | <strong>[[File:Rage Eagle Heart Condition Icon.png|frameless|upright=0.1]] Rage: Eagle Heart</strong> | ||
|- | |- | ||
| | | {{C|[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns}} | ||
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | * Deal 2 extra damage with melee and improvised weapons, and when throwing objects. |