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{{ up to date | 2023-08-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Glyph of Warding: Detonation | | name = Glyph of Warding: Detonation | ||
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| level = 3 | | level = 3 | ||
| school = Abjuration | | school = Abjuration | ||
| ritual = | |||
| classes = Bard, Cleric, Wizard | | classes = Bard, Cleric, Wizard | ||
| class learns at level 5 = Bard, Cleric, Wizard | | class learns at level 5 = Bard, Cleric, Wizard | ||
| class learns at level 2 = | |||
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| summary = This spell is a variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that explodes and pushes everyone back when triggered. | | summary = This spell is a variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that explodes and pushes everyone back when triggered. | ||
| description = The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy. Any creatures within the area of effect that fail the {{SavingThrow|Dexterity}} will be pushed back. | | description = The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy. Any creatures within the area of effect that fail the {{SavingThrow|Dexterity}} will be pushed back. | ||
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{{SmallIcon|Prerequisite Icon.png}}Only one glyph can be active at a time. | {{SmallIcon|Prerequisite Icon.png}}Only one glyph can be active at a time. | ||
| action type = action | | action type = action | ||
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| range m = 9 | | range m = 9 | ||
| range ft = 30 | | range ft = 30 | ||
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| aoe m = 4 | | aoe m = 4 | ||
| aoe ft = 13 | | aoe ft = 13 | ||
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | ||
| variants = | |||
| notes = * Only those considered an enemy can trigger the glyph. For the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph. | | notes = * Only those considered an enemy can trigger the glyph. For the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph. | ||
** This makes using the glyph as a trap difficult for many encounters. Specifically, those that normally only consider creatures hostile after dialogue. | ** This makes using the glyph as a trap difficult for many encounters. Specifically, those that normally only consider creatures hostile after dialogue. | ||
* When the glyph is triggered, everyone within the area is affected, regardless of allegiance. | * When the glyph is triggered, everyone within the area is affected, regardless of allegiance. | ||
* When the spellcaster is surrounded by enemies, sometimes it is worth throwing the glyph down right at their feet. | * When the spellcaster is surrounded by enemies, sometimes it is worth throwing the glyph down right at their feet. | ||
| video = Glyph of Warding Visuals.mp4 | |||
}} | }} | ||
== External Links == | |||
* {{FRWiki|Glyph of warding|long}} |