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{{ up to date | 2023-08-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Shillelagh | | name = Shillelagh | ||
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| level = cantrip | | level = cantrip | ||
| school = Transmutation | | school = Transmutation | ||
| ritual = | |||
| classes = Druid | | classes = Druid | ||
| class learns at level 1 = Druid | |||
| class learns at level 2 = | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = It imbues the caster's weapon with nature power. | | summary = It imbues the caster's weapon with nature power. | ||
| description = Imbue your | | description = Imbue your [[Quarterstaff|Staff]] or [[Club]] with nature's power. It becomes [[Shillelagh (Condition)|magical]], deals {{DieIcon|d8|Physical}} {{DamageText|1d8 + [[Ability Score Modifier|Wisdom Modifier]]|Bludgeoning}} damage, and you use your [[Ability Score Modifier|Wisdom Modifier]] for {{Attack Roll}}s. | ||
| action type = bonus | | action type = bonus | ||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| range = self | | range = self | ||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Shillelagh | | condition = Shillelagh | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| notes = | |||
| video = | |||
}} | }} |