More actions
→Action Economy: Slight changes to mention polearm mastery.
Tag: Manual revert |
(→Action Economy: Slight changes to mention polearm mastery.) |
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* If a creature [[Throw|throws]] a healing potion as an action, it will break and heal all targets in a small radius. This applies to many - but not all - types of [[Potions]]. | * If a creature [[Throw|throws]] a healing potion as an action, it will break and heal all targets in a small radius. This applies to many - but not all - types of [[Potions]]. | ||
* There are options to [[Throw|throw]] creatures which are at least one size smaller than you (not always accurately implemented). There is a minimum [[Strength]] required, based on the target's weight, and you need to win a contested check using your [[Athletics]]. | * There are options to [[Throw|throw]] creatures which are at least one size smaller than you (not always accurately implemented). There is a minimum [[Strength]] required, based on the target's weight, and you need to win a contested check using your [[Athletics]]. | ||
* Bonus action attack options such as offhand weapon attacks do not require a character to first take the attack action. | * Bonus action attack options such as offhand weapon attacks do not require a character to first take the attack action. (Except the one gained from Polearm Mastery, which is not available unless you have already made at least one attack.) | ||
* Donning and doffing armour does not take time, and can be done as an action even in combat. | * Donning and doffing armour does not take time, and can be done as an action even in combat. | ||