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Wyll's connection to the goblins was removed in the final release.
(Walkthrough information) |
(Wyll's connection to the goblins was removed in the final release.) |
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[[File:Brake Lever.jpg|thumb|The brake lever that will safely stop the windmill. ]] | [[File:Brake Lever.jpg|thumb|The brake lever that will safely stop the windmill. ]] | ||
Should the player choose the violent approach, they only need to damage Fezzerk to near death to force the entire group to surrender. Killing Fezzerk will similarly force the rest of his group to flee. | Should the player choose the violent approach, they only need to damage Fezzerk to near death to force the entire group to surrender. Killing Fezzerk will similarly force the rest of his group to flee. | ||
Once the Goblins have been dealt with, the player will need to go to the interior of the windmill to stop it from spinning, and allowing them to free Barcus. It is important to note that there are two levers inside the Windmill, and that the player must choose the "'''Brake'''" lever to safely stop the Windmill. | Once the Goblins have been dealt with, the player will need to go to the interior of the windmill to stop it from spinning, and allowing them to free Barcus. It is important to note that there are two levers inside the Windmill, and that the player must choose the "'''Brake'''" lever to safely stop the Windmill. | ||
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* {{SmallIcon|Throwable Smokepowder Satchel Icon.png}} [[Smokepowder Satchel]] | * {{SmallIcon|Throwable Smokepowder Satchel Icon.png}} [[Smokepowder Satchel]] | ||
[[Category:Quests]] |