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Involvement
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| type = [[Humanoid]] | | type = [[Humanoid]] | ||
| archetype = [[Zealot of the Absolute]] | | archetype = [[Zealot of the Absolute]] | ||
| class = [[Paladin]] | |||
| level = 8 | | level = 8 | ||
| size = Medium | | size = Medium | ||
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| passives = Darkvision, Divine Health, Extra Attack, Fey Ancestry, Great Weapon Fighting, Opportunity Attack, Sunlight Sensitivity | | passives = Darkvision, Divine Health, Extra Attack, Fey Ancestry, Great Weapon Fighting, Opportunity Attack, Sunlight Sensitivity | ||
}} | }} | ||
'''Zealot Zira''' is a drow [[Zealot of the Absolute]] in [[Moonrise Towers]] in [[Act Two]]. She is stationed in the [[Moonrise Towers Prison]], | '''Zealot Zira''' is a [[drow]] [[Zealot of the Absolute]] in [[Moonrise Towers]] in [[Act Two]]. She is stationed in the [[Moonrise Towers Prison]], having a conversation with [[Soreni|Zealot Soreni]]. | ||
{{DiQ|Don't get too close to the prisoners - they're desperate enough to try anything.|Zira}} | |||
== Involvement == | == Involvement == | ||
=== Moonrise Towers === | |||
Zira is first encountered in the [[Moonrise Towers Prison]], conversing with fellow drow [[Soreni|Zealot Soreni]] about the fates of the [[True Soul|True Souls]] that have received audiences from [[Ketheric Thorm]] and the [[Absolute]]. | |||
Should the party attempt to [[Rescue Wulbren|help the gnomes]] and [[Rescue the Tieflings|tieflings escape]] from the prison, Zira can join [[The Warden]] in pursuit of the escapees should the cells be opened (either by the party, or by the Warden). Zira can then engage the prisoners in combat and kill them if the party does not intervene. | |||
=== Defending Moonrise Towers === | === Defending Moonrise Towers === | ||
If the [[Nightsong]] is freed and the Harpers launch | If the [[Aylin|Nightsong]] is freed and the Harpers launch their assault on Moonrise Towers, Bennel is killed during the subsequent battle. His corpse will be situated on the bridge leading into Moonrise Towers proper, at {{coords|-153|-114}}. | ||
== Combat == | == Combat == |