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→Monastery doors
(If approached and attacked from stealth, you can kill Burrock and Mahrin for 75xp each.) |
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== Overview == | == Overview == | ||
=== Monastery doors === | === Monastery doors === | ||
When the party first approach the monastery gate, a cutscene plays. Raider Add'ath and Warrior Ith' | When the party first approach the monastery gate, a cutscene plays. {{CharLink|Add'ath|Raider Add'ath}} and {{CharLink|Ith'dul|Warrior Ith'dul}} are moving a group of [[Halfling]] cultists ({{CharLink|Corliss}}, Mahrin, and {{CharLink|Burrock) to the [[Crèche Y'llek|Crêche]] for interrogation by the Captain. Cultist Corliss attempts to flee and is shot in the back. If the raiders are allowed to proceed, the monastery gates will be magically locked behind them. Choosing to attack them leaves the gates open.{{ref|Apart from Corliss's corpse, unless defeated in combat, the cultists Burrock and Mahrin disappear regardless of whether you save them or they're escorted inside.}} There are several other routes inside, including via the Firewine storage and Gremiska den. | ||
=== Firewine storage === | === Firewine storage === |