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| wis = 7 | | wis = 7 | ||
| cha = 8 | | cha = 8 | ||
| passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity | | passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity | ||
| t passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity, Evasion | | t passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity, Evasion | ||
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== Involvement == | == Involvement == | ||
Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes. They can be found in and around the [[Rosymorn Monastery]] in [[Act One]], | Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes. | ||
=== Act One === | |||
They can be found in and around the [[Rosymorn Monastery]] in [[Act One]]. They will have the {{Cond|Firewine Belly}} and {{Cond|Sleeping}} condition at first, having drunk so much firewine that they have since fallen asleep or are wandering around drunk. | |||
=== Act Three === | |||
Kobold inventors can also be found in the [[Graveyard (Lower City)|Graveyard]] in the [[Lower City]] in [[Act Three]]. Should the party dig up the dirt mound in the middle of the graveyard, they will find a chest and {{CharLink|Bugthimble}} will pop out claiming it as his. If the party decides to fight, Bugthimble will call his kobold allies including Inventors and Scouts, who will pop out of Kobold Holes every turn. | |||
== Combat == | == Combat == | ||
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=== Tactics === | === Tactics === | ||
In Rosymorn Monastery, the Kobold Inventor is mainly dangerous for the chain reaction he can cause. He will focus on using his [[Alchemist's Fire]] first, having no care for his allies if they're grouped up on an enemy. With the kobolds suffering from [[Firewine Belly (Condition)|Firewine Belly]], they are all bombs waiting to go off along with the fact that there are patches of Alcohol Surfaces and [[Firewine Barrel|Firewine Barrels]] to spread to. Its best to avoid using anything that deals [[Damage Types|Fire Damage]] to prevent the whole room getting set ablaze. | |||
Half of the kobolds in the Monastery are completely drunk, leaving a good amount of them [[Sleeping (Condition)|Sleeping]], the '''Inventor''' included. The best approach is to sneak in and target the inventor first, to prevent an uncontrollable inferno from guzzling up the party. | Half of the kobolds in the Monastery are completely drunk, leaving a good amount of them [[Sleeping (Condition)|Sleeping]], the '''Inventor''' included. The best approach is to sneak in and target the inventor first, to prevent an uncontrollable inferno from guzzling up the party. |