200
editsMore actions
Added humans, replaced FRWiki links with the template version.
Phantomsplit (talk | contribs) m (→Build Synergy) |
Phantomsplit (talk | contribs) (Added humans, replaced FRWiki links with the template version.) |
||
Line 60: | Line 60: | ||
==== Lore ==== | ==== Lore ==== | ||
The Dragonborn are beyond a doubt the most unique appearing races with a very strange history going back to the origin of the Forgotten Realms world. To understand the lore of Dragonborn in this setting, you need to first understand the lore of the world of Toril itself. [https://www.youtube.com/watch?v=vAHM99biirU A 10 minute video by Spell&Shield also summarizes these events.] | The {{FRWiki|Dragonborn}} are beyond a doubt the most unique appearing races with a very strange history going back to the origin of the Forgotten Realms world. To understand the lore of Dragonborn in this setting, you need to first understand the lore of the world of Toril itself. [https://www.youtube.com/watch?v=vAHM99biirU A 10 minute video by Spell&Shield also summarizes these events.] | ||
The game Baldur's Gate 3 takes place around the Sword Coast on the continent of Faerun on a world known as Toril. But Toril used to be known as | The game Baldur's Gate 3 takes place around the Sword Coast on the continent of Faerun on a world known as Toril. But Toril used to be known as {{FRWiki|Abeir-Toril}}, until drastic events caused this world to be split in two. The problem is that chaotic and powerful creatures known as Primordials existed in the realm at first. They went to war with the group of gods that had come to try and foster life on the world, resulting in a conflict known as the Dawn War. As the war was drawing to an end and it seemed the Primordials were going to lose the war, they began to grow desperate. In frustration Io the greatest of the Primordials decided that if he could not have Abeir-Toril then he would instead destroy it, which he attempted to do by dropping a moon on the world. As this event was in the process of destroying the world, Io's counterpart named Ao and the greatest of the gods quickly intervened. He split the world Abeir-Toril into two different worlds named Abeir and Toril which are similar but distinctly unique. This event is known as {{FRWiki|Tearfall}}, and occurred about 33,000 years before BG3 takes place. | ||
While the above history occurred an unknown thousands of years before BG3, it is noteworthy because Dragonborn are originally from | While the above history occurred an unknown thousands of years before BG3, it is noteworthy because Dragonborn are originally from {{FRWiki|Abeir}} while the game is set in {{FRWiki|Toril}}. In the aftermath of Tearfall, dragons were brought to Abeir with the Primordials. But Abeir did not have access to the Weave for casting magic, and as a result its inhabitants were unable to resist the dragons who came to conquer the planet Abeir. {{FRWiki|Dragonborn}} were created at some point after this, believed to be hatched from dragon eggs as a unique race (source 5e PHB). Regardless, they were slaves to the dragons for thousands of years, with the biggest exception being a group of Dargonborn in {{FRWiki|Tymanther}} who won their freedom against the dragons about 200 years before the events of BG3. However things radically changed due to an event known as the {{FRWiki|Spellplague}} about 100 years before BG3. | ||
The goddess | The goddess {{FRWiki|Shar}} sought control over magic in the year 1385 DR, and as a result she successfully plotted to have the goddess of magic {{FRWiki|Mystra_(Midnight)|Mystra}} killed. Mystra did die (though not permanently) and with this the Weave that constrains and controls magic fell apart in an event known as the Spellplague. This had many effects, but for this conversation it also caused parts of Toril to go to Abeir and parts of Abeir to go to Toril. This included the freed dragonborn region of Tymanther being brought to Toril, and that is how Dragonborn were introduced to the setting. The Spellplague ended 10 years later in 1395 Mystra returned, Ao once again started to separate the worlds of Toril and Abeir in a period known as the Second Sundering. But Tymanther was never brought back to Abeir, so it and its Dragonborn inhabitants remain on Toril. Notably all of this took place after the events of the first two games. Dragonborn did not exist on Faerun during the time of the first two Baldur's Gate games. | ||
Line 125: | Line 125: | ||
In short summary, the elven gods were once all united and referred to as the | In short summary, the elven gods were once all united and referred to as the {{FRWiki|Seldarine}} over 10,000 years before the events of Baldur's Gate 3. They were led by {{FRWiki|Corellon}}. His consort Araushnee craved Corellon's power and plotted against him, trying several times to get Corellon assassinated. Usually her plan consisted of causing an evil god and its forces to go to war with the Seldarine gods, and plotting for Corellon to "accidentally" die as a result of the battle. For the last of these plots Araushnee cursed Corellon's scabbard so that it would draw the arrows fired by their daughter {{FRWiki|Eilistraee}} and frame her for Corellon's death. This plan did somewhat work but it only wounded Corellon. Evenutally Araushnee and her son {{FRWiki|Vhaeraun}} who helped her with these plots would be caught and put on trial. Araushnee and her son were exiled from the Seldarine pantheon, and Araushnee would later turn herself into spider like demonic creature and take the name of {{FRWiki|Lolth}}. Meanwhile Eilistraee (the daughter of now Lolth who was framed for the attempted murder of her father Corellon) willingly exiled herself from the pantheon so that she may be there as a light to guide the dark elves who she feared were in danger from Lolth. | ||
After her exile, Lolth went to the demon inhabited domain of the Abyss in a realm now known as the | After her exile, Lolth went to the demon inhabited domain of the Abyss in a realm now known as the {{FRWiki|Demonweb_Pits|Demonweb Pits}}. From there she has plotted against Corellon and her former elven god kin by trying to steal the worship of the dark elves and have them go to war with Corellon's remaining elven worshippers. This primarily took the form of working behind the scenes to cause wars known as the Crown Wars between the dark elves of {{FRWiki|Ilythiir}} and other elven groups, and then being there to shelter and aid the dark elves when they were in these dire times of war. After enough occurrences of this she became popular among the dark elves. As the dark elves then grew more powerful over time and became more violent under the influence of Lolth and other evil gods, the original elven Seldarine pantheon sought to stop these wars by cursing all dark elves; even those who were not involved in Lolth's wars. They were cursed to become Drow making it difficult for them to tolerate the sun's light on the surface and magically drawing them to the great underground network known as the [[Underdark]]. This did stop the conflicts so long as the surface elves stayed away from the underdark, but also drove many neutral or good Drow into the arms of Lolth who was there to care for them. As the Drow moved underground they conquered many locations including the Dwarven Kingdom of {{FRWiki|Bhaerynden}}, displacing the dwarves that remained and sending them into exile. | ||
Drow occasionally return to the surface as raiding bands to fulfill some desire of Lolth or another, and these Drow leave disaster in their wake. This has been the state of things for over 10,000 years. Over this time Lolth's influence grew further to the point where most underdark dwelling Drow are fanatically [[Drow#Lolth-Sworn_Drow|Lolth-Sworn]]. There do remain some Drow that try to mend relations and coexist with surface races, to separate themselves from Lolth's influence, and to redeem their evil kin. These are referred to in BG3 as [[Drow#Seldarine_Drow|Seldarine Drow]], which is the name of the original elven pantheon of Gods led by Corellon. They will very likely worship Eilistraee for coming down from godhood to live among them and sharing her similar goals of redeeming the fallen Drow taken by her mother Lolth. | Drow occasionally return to the surface as raiding bands to fulfill some desire of Lolth or another, and these Drow leave disaster in their wake. This has been the state of things for over 10,000 years. Over this time Lolth's influence grew further to the point where most underdark dwelling Drow are fanatically [[Drow#Lolth-Sworn_Drow|Lolth-Sworn]]. There do remain some Drow that try to mend relations and coexist with surface races, to separate themselves from Lolth's influence, and to redeem their evil kin. These are referred to in BG3 as [[Drow#Seldarine_Drow|Seldarine Drow]], which is the name of the original elven pantheon of Gods led by Corellon. They will very likely worship Eilistraee for coming down from godhood to live among them and sharing her similar goals of redeeming the fallen Drow taken by her mother Lolth. | ||
Line 170: | Line 170: | ||
The most important events in Dwarven lore revolve around the kingdom | The most important events in Dwarven lore revolve around the kingdom {{FRWiki|Bhaerynden}}. This was the greatest of the dwarven kingdoms on Faerun, located a fair bit South East of the Sword Coast where Baldur's Gate 3 is. Approximately 12,000 years before the events of BG3 one clan of dwarves had splintered off from the ruling dwarves at the time and set off west, founding a new kingdom of Shanatar just south of the Sword Coast (and actually pretty close to where Baldur's Gate II takes place). These dwarves would become known as the [[Dwarf#Shield_Dwarves|Shield Dwarves]]. Many dwarves still remained back in the kingdom of Bhaerynden after the Shield Dwarves splintered off however. But a few hundred years later the dark elves were cursed to become Drow and moved underground, conquering many lands in the process. Among these included the Dwarven kingdom of Bhaerynden. The refugee dwarves from this great empire fled far and wide and became nomadic, with some even going to live on the surface. These Bhaerynden refugees and their descendants became known as the [[Dwarf#Gold_Dwarves|Gold Dwarves]] or the Hill Dwarves. [https://youtu.be/Iw0GN75zZ_E More information on Duergar can be found in this 8 minute video by Spell&Shield]. | ||
Flipping back to the Shield Dwarves now and about 2,000 years after the fall of Bhaerynden, | Flipping back to the Shield Dwarves now and about 2,000 years after the fall of Bhaerynden, {{FRWiki|Clan_Duergar|Clan Duergar}} of the Shield Dwarves would begin causing trouble. Clan Duergar sought to practice the teachings of the evil aligned god of magical crafting Laduguer who was xenophobic and encouraged his followers to exploit slavery to obtain their goals, but the Shield Dwarves would not have it. Clan Duergar would then splintered off from the Shield Dwarves to set up their own society where they could freely practice these evil ideals, but their isolation made them a target for [[Mind Flayer|Illithids (Mind Flayers)]] who would capture and conduct experiments on them, and turn them into their own slaves. These changes would ultimately change the physiology of the Clan Duergar dwarves, mutating them into the [[Dwarf#Duergar|Duergar]] we know today. The {{FRWiki|Duergar}} remained slaves to the Illithids for about 5,000 years before they won their freedom by allying themselves with dark powers. They went on to found their own society in the Underdark in the great city {{FRWiki|Gracklstugh}} where the Duergar toil towards mastering their craft at an unhealthy level and remain very xenophobic. Especially towards their once Shield Dwarf brethren and anything relating to Illithids. | ||
Line 214: | Line 214: | ||
== Elves == | == [[Elf|Elves]] == | ||
====Lore==== | ====Lore==== | ||
{{FRWiki|Elf|Elves}} initially came to Toril about 30,000 years ago (relatively shortly after Tearfall as described in the [[Guide:Baldur's Gate 3 Races Guide#Dragonborn|Dragonborn Lore]] section) from the plane of the {{FRWiki|Feywild}}. This plane is known for harboring often mischievous magical creatures with attachment to nature such as satyrs, brownies, and sylphs. This helps explain the elves emotional and relaxed temperament. They include several subraces we will see in BG3 such as moon and sun elves (which are considered [[Elf#High_Elves|High Elves]]) and [[Elf#Wood_Elves|Wood Elves]] and dark elves which would later become [[Drow]] as described in the [[Guide:Baldur's Gate 3 Races Guide#Drow|Drow Lore]] section. They also included other subraces which we will likely not see in BG3 such as wild elves and sea elves as the more common options, and a few additional more rare elven subracees. With the exception of Drow, modern day elves still maintain their relaxed lifestyle with a focus on enjoying life and the world, maintaining nature's balance, and are known for their prowess and dance as well as the bow and sword. Elves were the first races to exist on Toril and had the time to build up their society, but as a race they were not inclined to building great cities with few exceptions. Events such as conflicts with the Drow, the rise of [[Human|Humans]], and catastrophes over the centuries have resulted in elven influence in the world diminishing in the world. | |||
Most of the notable Elven history is covered in the [[Guide:Baldur's Gate 3 Races Guide#Drow|Drow Lore]] section. One detail I'll add here but may not ever get mentioned in BG3 is the First Sundering. After Araushnee (now Lolth) and her son Vhaeraun were exiled from the Elven pantheon but before the | Most of the notable Elven history is covered in the [[Guide:Baldur's Gate 3 Races Guide#Drow|Drow Lore]] section. One detail I'll add here but may not ever get mentioned in BG3 is the {{FRWiki|First_Sundering|First Sundering}}. After Araushnee (now Lolth) and her son Vhaeraun were exiled from the Elven pantheon but before the {{FRWiki|Crown Wars}} fully began, Lolth's and Vhaeraun's influence on the dark elves began spreading causing some minor conflicts. Around year -17,500 DR (about 19,000 years before BG3) many of the elves had enough of this and decided to pull a mass of land from the plane of {{FRWiki|Arborea}} full of enchanting magic and beautiful landscapes, and make it a remote island on this world of Toril. Then these peaceful elves could go live there away from all the war and strife of the dark elves. The good news is that the elves were successful and made their homeland island of {{FRWiki|Evermeet}}. The bad news is that with this came devastation across the continent of Faerun as the world reacted to this catastrophic change in geography and powerful magic. Many elven societies were flooded by the shifting seas and most would consider the event an overall disaster, save for the surviving elves who went off to live on Evermeet in peace. While many don't know this in modern days, the remote isle of Evermeet has since been pulled into the Feywild as a result of the Spellplague. | ||
Line 259: | Line 259: | ||
Coming back to this after Human | Coming back to this after Human | ||
==[[Halfling]]== | ==[[Halfling|Halflings]]== | ||
====Lore==== | ====Lore==== | ||
{{FRWiki|Halfling}} Lore is extremely sparse. There is no information on when or where the first halflings appeared. They tend to have a sense of wanderlust and exploration and exploration than the elves, as well as a tendency towards finding mishchief whether wittingly or not. They are known for their clan like social structure with an emphasis on family bonds. Some bands may settled down and make a small isolated village for a while before getting bored of it and packing up to leave with little worry or concern. Others will roam about and never settle down at all. The only major halfling settlement of {{FRWiki|Luiren}} was flooded as a result of the world shaking Spellplague as described in the [[Guide:Baldur's Gate 3 Races Guide#Dragonborn|Dragonborn Lore]] section and this further emphasizes the modern day halfling tendency to roam. | |||
Besides the flooding of Luiren, the only other major Halfling lore event (which I doubt will be brought up in BG3) is the {{FRWiki|Hin_Ghostwar|Hin Ghostwar}}. "Hin" is another name for Halfling, and the Ghostwar is so named because the {{FRWiki|Strongheart_halfling|Strongheart Tribe}} and {{FRWiki|Lightfoot_halfling|Lightfoot Tribe}} teamed up and went to war with their {{FRWiki|Ghostwise_Halfling|Ghostwise Tribe}} brethren. Around year -100 DR (about 1,600 years before BG3) the druidic Ghostwise halflings were led by a cleric who came to worship the evil god of primal savagery and stalking, {{FRWiki|Malar}}. The cleric led her tribe to ruthlessly attack wild creatures and halflings of the Lightfoot and Strongheart Tribes. The Lightfoot and Strongheart tribes teamed together in the Hin Ghostwar to push the Ghostwise halflings back and killed their evil cleric. The surviving Ghostwise tribe members exiled themselves in shame for their actions under the clerics influence. While the [[Halfling#Strongheart_Halflings|Strongheart halflings]] were happy to continue living in and around Luiren, the [http://Halfling#Lightfoot_Halflings Lightfoot halflings] were horrified by the bloody events that had taken place at the hands of both the Ghostwise and the Strongheart tribes. They instead decided to set off and explore the continent of Faerun rather than stay with the awful memories of what had occurred. | |||
While I do say that Larian may not really include the above lore info, they did go out of their way to refer to Strongheart Halflings as such, rather than simply saying Stout halflings as they are known in the D&D 5e Player Handbook Rules. | |||
====World Interactions==== | ====World Interactions==== | ||
Line 296: | Line 295: | ||
The lightfoot halfling's naturally stealthy could be nice on a character who is doing some sneaking about and allow them to focus proficiencies they get from their class and/or background in other areas. While a strongheart halfling's may help them resist the common poison damage and associated effects in combat. | The lightfoot halfling's naturally stealthy could be nice on a character who is doing some sneaking about and allow them to focus proficiencies they get from their class and/or background in other areas. While a strongheart halfling's may help them resist the common poison damage and associated effects in combat. | ||
== Humans == | |||
==== Lore ==== | |||
Like with [[Elf|Elves]] and [[Dwarf|Dwarves]], the {{FRWiki|Human}} history also tends to meet typical fantasy expectation. For thousands of years the dwarves ruled the depths while the elves roamed far and wide and were the greatest power on the surface. But as a result of human ingenuity, dedication, perseverence, and a fast rate of reproduction they established large settlements at critical locations for trade allowing them to prosper commercially over time. The human kingdoms would fight among one another which certainly did not help their rise to dominance. But these wars were nothing compared to the devastation the elves suffered in the First Sundering (as discussed in the [[Guide:Baldur's Gate 3 Races Guide#Elves|Elven Lore]] section) and the {{FRWiki|Crown_Wars|Crown Wars}} and persistent conflicts with the [[Drow]], and the devastation that the Dwarves experienced when the [[Drow]] moved underground as described in the [[Guide:Baldur's Gate 3 Races Guide#Dwarves|Dwarven Lore]] section. As a result the Humans have grown to dominate much of Faerun, including the Sword Coast region where Baldur's Gate is located. | |||
However there are two human empires whose downfall look like they will play at least a minor part in BG3. First is {{FRWiki|Netheril}}. This kingdom was mankind's greatest at the time of its destruction in -339 DR (about 1,800 years before BG3) and consisted of common folk who lived on the planet's surface while the elite ruling class lived in flying cities. The mage Karsus of Netheril rightly feared the threat posed by worm like monsters called {{FRWiki|Phaerimm}} and sought a way to destroy this threat to the Netherese Empire. Unfortunately his plan to do so was to cast a 12th level spell to steal the power of the god of magic at the time, Mystryl. He did succeed at drawing Mystryl's power which ultimately killed her, but worse still Karsus himself was unable to contain the magic he had absorbed. He released Mystryl's power, the Weave broke down, and the magic holding the Netherese cities aloft faltered as they fell from the sky. The goddess of magic was reborn, this time as {{FRWiki|Mystra}} and she was able to save some but not all of the falling cities. As a result of this Mystra made it so that no mortals could cast spells above 9th level, and the Netherese empire crumbled away with the death of so many high ranking citizens all due to this event now known as {{FRWiki|Karsus's Folly|Karsus's Folly}}. | |||
The second notable human Kingdom to look into is {{FRWiki|Thay}}. In short starting around 100 years ago this nation far to the East of Baldur's Gate came under the influence of a necromancer wizard named {{FRWiki|Szass_Tam|Szass Tam}}. Since then he and his {{FRWiki|Red_Wizards_of_Thay|Red Wizards of Thay}} have attempted to take over foreign kingdoms across Faerun using discrete tactics with years of planning, usually wrecking absolute chaos when their plans come to fruition. There are some notable references to Thay in BG3 but it is difficult to tell how related they will be to the main plot if at all. The Red Wizards of Thay and Szass Tam are covered more in the D&D Honor Among Thieves movie. | |||
====World Interactions==== | |||
Humans are certainly the most vanilla race. They are the most populous and common race in the Sword Coast where BG3 takes place. They do not have any major disputes with other races. While different kingdoms will have skirmishes, it is almost never a kill-on-sight type of reaction to a rival human unless they are something like a Red Wizard of Thay (which our characters in BG3 are not). Humans are known for their perseverence and lack for learning and applying new skills, but otherwise they are rather plain. | |||
====Mechanical Features==== | |||
Normally in D&D 5e there is an optional rule whicha allows a player to use a set of features for humnans referred to as "variant human." This is seen as the most powerful race mechanically due to the variant human's feature which grants them a [[Feats|feat]] at level 1. However variant human will not be in BG3 (without mods) and therefore I'll go no further here. | |||
[[Human|Humans]] in BG3 are one of the races that are hampered by Larian's [[Guide:Baldur's_Gate_3_Races_Guide#Racial_Spellcasting|Racial Spellcasting]] changes. It is ''speculated'' based off some launch build footage from content creators that Humans will get: | |||
* [[Proficiency]] with [[Spears]], [[Pikes]], [[Halberds]], and [[Glaives]], [[Armour#Light_Armour|Light Armor]], and [[Shields]]. | |||
* [[Proficiency]] with one [[Skills|skill]] of your choice. | |||
* Likely something else | |||
====Build Synergy==== | |||
It is difficult to say what a [[human]] synergizes with given that we are still unceratin about the actual features they get. The lack of [[Darkvision (Passive Feature)|darkvision]] is a big downside for humans. Their light armor and shield proficiency does make them somewhat tempting for squishy casters like [[sorcerer|sorcerers]], [[wizard|wizards]], [[College of Lore|lore bards]], or [[warlock|warlocks]]. But until we know more about if they get something more, they do not appear to be very appealng for much of any builds. | |||