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Isobel instantly recognises the party as the [[True Soul]]s with free will and provides them with a Blessing of Selûne. She explains that the blessing provides resistance to the lesser aspects of the curse, but is not enough to stave off the deepest parts of it. If the party betrayed {{CharLink|Kar'niss}} during {{Quest|Follow the Convoy}} and gave the {{SmRarityItem|Moonlantern}} to the Harpers, Isobel gives the lantern to the party. Otherwise, she simply mentions that the Harpers are working to learn how the cultists are surviving the shadow curse. | Isobel instantly recognises the party as the [[True Soul]]s with free will and provides them with a Blessing of Selûne. She explains that the blessing provides resistance to the lesser aspects of the curse, but is not enough to stave off the deepest parts of it. If the party betrayed {{CharLink|Kar'niss}} during {{Quest|Follow the Convoy}} and gave the {{SmRarityItem|Moonlantern}} to the Harpers, Isobel gives the lantern to the party. Otherwise, she simply mentions that the Harpers are working to learn how the cultists are surviving the shadow curse. | ||
After wrapping up with Isobel, she hears something strange. Suddenly, a Flaming Fist named | After wrapping up with Isobel, she hears something strange. Suddenly, a Flaming Fist named Marcus flies down to the balcony. Marcus telepathically reveals that he was sent to capture Isobel alive. The party can use a Wisdom check (DC 6) to probe further into his mind, revealing the task is of great importance to Thorm. The party can also tell him no, or say they'll help him. Isobel asks what's going on, and the party has an option to reveal Marcus' plan or state their intention to aid him. | ||
=== Meeting Marcus early === | === Meeting Marcus early === |