156
editsMore actions
Ok, this might work better.
HeliusNine (talk | contribs) m (→Subclass Features: grammar) |
HeliusNine (talk | contribs) (Ok, this might work better.) |
||
Line 13: | Line 13: | ||
* '''Abjuration Savant:''' Halves the cost to learn Abjuration spells from Spell Scrolls. Learning these spells will only cost <code>25gp</code> per spell level. | * '''Abjuration Savant:''' Halves the cost to learn Abjuration spells from Spell Scrolls. Learning these spells will only cost <code>25gp</code> per spell level. | ||
* [[File:Arcane Ward Icon 64px.png|frameless|upright=0.1]] '''Arcane Ward:''' Once per day, when you cast an Abjuration spell of 1st level or higher, you can use a strand of the Spell's magic to create a magical ward that lasts until your next [[Long Rest]]. | * [[File:Arcane Ward Icon 64px.png|frameless|upright=0.1]] '''Arcane Ward:''' Once per day, when you cast an Abjuration spell of 1st level or higher, you can use a strand of the Spell's magic to create a magical ward that lasts until your next [[Long Rest]]. | ||
** The ward has a maximum of <code>(2 × Wizard Level) + Intelligence Modifier <span style="color:mediumturquoise"> | ** The ward has a maximum of <code>(2 × Wizard Level) + Intelligence Modifier [[Hit Points#Temporary Hit Points|<span style="color:mediumturquoise">Temporary Hit Points</span>]]</code> and absorbs all damage done to you. When it is reduced to 0 [[Hit Points]], you take the remaining damage, but the magic remains. | ||
** Whenever you cast an Abjuration spell of 1st level or higher, the ward regains a number of | ** Whenever you cast an Abjuration spell of 1st level or higher, the ward regains a number of [[Hit Points#Temporary Hit Points|<span style="color:mediumturquoise">Temporary Hit Points</span>]] equal to twice the level of the spell. | ||
== Notes and Trivia == | == Notes and Trivia == |