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Added dialogue option template
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Within Grey Harbour, the party can find fishermen that witnessed Holli's death. Gowlan and Fleer (X:-213, Y:-155) are on the docks north of the Water Queen's House right beside the Grey Harbour Docks waypoint. Speaking to Gowlan reveals where the source of Holli's death came from: | Within Grey Harbour, the party can find fishermen that witnessed Holli's death. Gowlan and Fleer (X:-213, Y:-155) are on the docks north of the Water Queen's House right beside the Grey Harbour Docks waypoint. Speaking to Gowlan reveals where the source of Holli's death came from: | ||
* Oil? This isn't black blood? | * {{Dialogue option|Oil? This isn't black blood?}} | ||
* Have you tried vinegar? | * {{Dialogue option|Have you tried vinegar?}} | ||
* I'm sure it'll come out eventually. | * {{Dialogue option|I'm sure it'll come out eventually.}} | ||
* Where did all this stuff come from anyway? | * {{Dialogue option|Where did all this stuff come from anyway?}} | ||
Selecting the first option, Gowlan states the party has spent too much time with the waveservants. | Selecting the first option, Gowlan states the party has spent too much time with the waveservants. | ||
* I'm looking into the death of a waveservant - do you know anything about it? | * {{Dialogue option|I'm looking into the death of a waveservant - do you know anything about it?}} | ||
* Where did all this stuff come from anyway? | * {{Dialogue option|Where did all this stuff come from anyway?}} | ||
* Why are there so many dead fish floating in the harbour? | * {{Dialogue option|Why are there so many dead fish floating in the harbour?}} | ||
* Is your boat all right? | * {{Dialogue option|Is your boat all right?}} | ||
Selecting the first option again, and Gowlan provides valuable information on Holli's death. He saw something in the water that seemed to approach Flymm Cargo. | Selecting the first option again, and Gowlan provides valuable information on Holli's death. He saw something in the water that seemed to approach Flymm Cargo. | ||
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[[File:Redhammer Quest.jpg|thumb|Redhammer is in the basement of Flymm Cargo.]] | [[File:Redhammer Quest.jpg|thumb|Redhammer is in the basement of Flymm Cargo.]] | ||
Finally, the party can speak with [[Redhammer]] and get to the bottom of what happened. | Finally, the party can speak with [[Redhammer]] and get to the bottom of what happened. | ||
* {{Dialogue option|You killed one of those servants of Umberlee. Now they want you dead.}} | |||
* {{Dialogue option|I have questions. You have answers.|roll=Intimidation|dc=15}} | |||
* {{Dialogue option|I ask the questions. Now ''talk.''|tags=Barbarian|roll=Intimidation|dc=10}} | |||
Choosing "You killed one of those servants of Umberlee. Now they want you dead." leads to Redhammer asking who made the party judge, jury, and executioner. He instantly becomes hostile and has to be killed. | Choosing "You killed one of those servants of Umberlee. Now they want you dead." leads to Redhammer asking who made the party judge, jury, and executioner. He instantly becomes hostile and has to be killed. | ||
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Choosing "[INTIMIDATE] I have questions. You have answers" (DC 15) provides a chance to gain more information about Redhammer and his actions. | Choosing "[INTIMIDATE] I have questions. You have answers" (DC 15) provides a chance to gain more information about Redhammer and his actions. | ||
* What do you mean about Umberlee's servants getting in your way? | * {{Dialogue option|What do you mean about Umberlee's servants getting in your way?}} | ||
* Who's Cap? | * {{Dialogue option|Who's Cap?}} | ||
* What goes on at this port? | * {{Dialogue option|What goes on at this port?}} | ||
* You killed one of those servants of Umberlee. Now they want you dead. | * {{Dialogue option|You killed one of those servants of Umberlee. Now they want you dead.}} | ||
If the first three questions are asked, then the final option changes slightly to "It seems you and 'Cap' killed a servant of Umberlee on one of your latest runs. Now they want you dead." If this is chosen, then Redhammer asks if the party intends to make good on that. | If the first three questions are asked, then the final option changes slightly to "It seems you and 'Cap' killed a servant of Umberlee on one of your latest runs. Now they want you dead." If this is chosen, then Redhammer asks if the party intends to make good on that. | ||
* I'll make you a deal - take me to the Iron Throne, and I'll protect you from Umberlee's servants. | * {{Dialogue option|I'll make you a deal - take me to the Iron Throne, and I'll protect you from Umberlee's servants.}} | ||
* You're going to take me to the Iron Throne - I'm getting the prisoners out. | * {{Dialogue option|You're going to take me to the Iron Throne - I'm getting the prisoners out.}} | ||
* You're as guilty as the people who imprisoned the Gondians. | * {{Dialogue option|You're as guilty as the people who imprisoned the Gondians.}} | ||
* You killed someone. You need to face justice. | * {{Dialogue option|You killed someone. You need to face justice.}} | ||
If the first two options are chosen, Redhammer takes the party to the [[Iron Throne]]. Otherwise, he becomes hostile. If he is killed, the party can still pilot the submersible to the Iron Throne themselves by interacting with the top hatch. | If the first two options are chosen, Redhammer takes the party to the [[Iron Throne]]. Otherwise, he becomes hostile. If he is killed, the party can still pilot the submersible to the Iron Throne themselves by interacting with the top hatch. |