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}} | }} | ||
== [[Act One]] == | == [[Act One]] == | ||
=== Obtainable as rewards === | |||
=== | |||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
! width =|Item name | ! width =|Item name | ||
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| Rewarded by [[Tara]] to [[Gale]] ([[Origins|Origin]]) at camp during the first [[long rest]] after completing the [[Prologue]] | | Rewarded by [[Tara]] to [[Gale]] ([[Origins|Origin]]) at camp during the first [[long rest]] after completing the [[Prologue]] | ||
|style="text-align: center;"| [[Campsite]] | |style="text-align: center;"| [[Campsite]] | ||
|- | |- | ||
! | !{{MdRarityItem|Hellrider's Pride}} | ||
| | | | ||
*When healing an ally or yourself, grant or receive {{cond|Blade Ward}} for 2 turns | *When healing an ally or yourself, grant or receive {{cond|Blade Ward}} for 2 turns | ||
*[[Strength]] [[saving throws]] +1 | *[[Strength]] [[saving throws]] +1 | ||
| Looted, bought, stolen from [[Zevlor]], or rewarded by him for [[Kill Kagha]] or [[Investigate Kagha]] | |Looted, bought, stolen from [[Zevlor]], or rewarded by him for [[Kill Kagha]] or [[Investigate Kagha]] | ||
| | | | ||
*[[Emerald Grove]] {{Coords|208|482}} | *[[Emerald Grove]] {{Coords|208|482}} | ||
*[[Secluded Chamber]] {{Coords|-53|67}} | *[[Secluded Chamber]] {{Coords|-53|67}} | ||
|- | |- | ||
! | !{{MdRarityItem|Wapira's Crown}} | ||
| | | | ||
*When healing others, regain {{DamageColor|Healing|1d6 hit points}} yourself | *When healing others, regain {{DamageColor|Healing|1d6 hit points}} yourself | ||
| Rewarded by [[Zevlor]] at his command quarters for [[Save the Refugees]] | |Rewarded by [[Zevlor]] at his command quarters for [[Save the Refugees]] | ||
| | |[[Secluded Chamber]] {{Coords|-53|67}} | ||
|- | |||
!{{MdRarityItem|Komira's Locket}} | |||
| | |||
*Cast {{sai|Dancing Lights}} ({{recharge|Per turn}}) | |||
|Rewarded by [[Arabella|Arabella's]] parents for protecting her during [[Save Arabella]] | |||
|{{Coords|262|542}} | |||
|- | |||
!{{MdRarityItem|Pale Oak}} | |||
| | |||
*Immunity to being {{cond|Ensnared}} by druidic vines, and they don't count as {{cond|Difficult Terrain}} for you | |||
*Gain a radial 3 m / 10 ft [[concentration]] AoE action with 10 turn duration that {{cond|Entangled|Entangles}} targets if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|long rest}}) | |||
|Rewarded by [[Kagha]] to [[Druid|Druids]] in the druid sanctum if persuaded and saved during [[Investigate Kagha]] | |||
|[[Inner Sanctum]] {{Coords|-463|-28}} | |||
|- | |||
!{{MdRarityItem|The Deathstalker Mantle}} | |||
| | |||
*When you kill an enemy, once per turn, become {{cond|Invisible}} for 2 turns | |||
|Rewarded by [[Sceleritas Fel]] if you are [[The Dark Urge (Origin)|The Dark Urge]] and killed [[Alfira]]{{ref|name=note4}} or [[Quil Grootslang]] at camp | |||
|[[Campsite]] | |||
|- | |||
!{{MdRarityItem|Sussur Greatsword}} | |||
| rowspan="3" | | |||
*On a hit with this weapon, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Silenced}} for 2 turns | |||
| rowspan="3" |Rewarded for [[Finish the Masterwork Weapon]] based on player's choice | |||
| rowspan="3" |[[Blighted Village#Blacksmith's Forge|Blacksmith's Forge]] {{Coords|-447|-378}} | |||
|- | |||
!{{MdRarityItem|Sussur Dagger}} | |||
|- | |||
!{{MdRarityItem|Sussur Sickle}} | |||
|- | |||
!{{MdRarityItem|Sword of Justice}} | |||
| | |||
*Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]]. Effect ends when this weapon is unequipped ({{recharge|short rest}}) | |||
|Looted from [[Anders]] in the [[Toll house|Toll House]], or rewarded by him for killing [[Karlach]] for [[Hunt the Devil]] | |||
|{{Coords|110|560}} | |||
|- | |||
!{{MdRarityItem|Infernal Robe}} | |||
| | |||
*Cast {{sai|Fire Shield (Warm)}} (level 4) ({{recharge|long rest}}) | |||
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage | |||
*[[Armour Class]] +1 | |||
|Rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] at camp after killing [[Karlach]] and taking a [[long rest]] | |||
|[[Campsite]] | |||
|- | |||
!{{MdRarityItem|The Sparky Points}} | |||
| | |||
*On a hit with this trident, gain 2 {{cond|Lightning Charges}} once per attack | |||
| rowspan="3" |Rewarded by [[Counsellor Florrick]] for rescuing her from the burning inn during [[Rescue the Grand Duke]] | |||
| rowspan="3" |{{Coords|-63|600}} | |||
|- | |||
!{{MdRarityItem|The Joltshooter}} | |||
| | |||
*On a hit with this bow, gain 2 {{cond|Lightning Charges}} once per attack | |||
|- | |||
!{{MdRarityItem|The Spellsparkler}} | |||
| | |||
*On a hit with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain 2 {{cond|Lightning Charges}} | |||
|- | |||
!{{MdRarityItem|Harold}} | |||
| | |||
*On a hit with this heavy crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target) | |||
|Looted from [[Zarys]] or rewarded by her for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met | |||
|[[Zhentarim Basement]] {{Coords|277|-249}} | |||
|- | |||
!{{MdRarityItem|Assassin's Touch}} | |||
| | |||
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon against {{cond|Knocked Out}} or {{cond|Sleeping}} targets | |||
|Rewarded by [[Sazza]]{{ref|name=note11}} at [[Minthara|Minthara's]] table for [[Save the Goblin Sazza]] | |||
|{{Coords|333|41}} | |||
|- | |||
!{{MdRarityItem|Blazer of Benevolence}} | |||
| | |||
*On inspiring others with {{sai|Bardic Inspiration}}, you gain 4 [[Hit points#Temporary hit points|temporary hit points]] | |||
|Rewarded by [[Volo]] at camp for [[Rescue Volo]] | |||
|[[Campsite]] | |||
|- | |||
!{{MdRarityItem|Ring of Mind-Shielding}} | |||
| | |||
*[[Advantage]] on [[saving throws]] against being {{cond|Charmed}} | |||
|Rewarded by [[Omeluum]] at the [[Ebonlake Grotto]] for [[Help Omeluum Investigate the Parasite]] | |||
|{{Coords|107|-88}} | |||
|- | |||
!{{MdRarityItem|Boots of Speed}} | |||
| | |||
*Gain an action to double your [[movement speed]] and inflict [[disadvantage]] on {{sai|Opportunity Attack|Opportunity Attacks}} against you for 1 turn ({{recharge|Per turn}}) | |||
|Looted from [[Thulla]] at the [[Ebonlake Grotto]], or rewarded by her at the grotto for [[Cure the Poisoned Gnome]] | |||
|{{Coords|82|-99}} | |||
|- | |||
!{{MdRarityItem|Winter's Clutches}} | |||
| | |||
*When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s) | |||
|Rewarded by [[Glut]] at the [[Ebonlake Grotto]] if sided during [[Avenge Glut's Circle]] | |||
|{{Coords|77|-102}} | |||
|- | |||
!{{MdRarityItem|Envoy's Amulet}} | |||
| | |||
*Gain an action to grant an ally +2 bonus to [[Persuasion]] [[ability checks]] for 10 turns ({{recharge|long rest}}) | |||
|Rewarded by [[Spaw|Sovereign Spaw]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]] | |||
|{{Coords|77|-102}} | |||
|- | |||
!{{MdRarityItem|Champion's Chain}} | |||
| | |||
*Gain an action to grant an ally +2 bonus to [[Intimidation]] [[ability checks]] for 10 turns ({{recharge|long rest}}) | |||
|Rewarded by [[Glut]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]] if sided during [[Avenge Glut's Circle]] | |||
|{{Coords|77|-102}} | |||
|- | |||
!{{MdRarityItem|Gloves of Uninhibited Kushigo}} | |||
| | |||
*Deal additional 1d4 damage with {{sai|Improvised Melee Weapon}} and {{sai|Throw}} attacks | |||
|Rewarded by [[Derryth Bonecloak]] at the [[Ebonlake Grotto]] for [[Find the Mushroom Picker]] | |||
|{{Coords|56|-96}} | |||
|- | |||
!{{MdRarityItem|Sickle of BOOOAL}} | |||
| | |||
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against {{cond|Bleeding}} targets, as long as there are [[Kuo-toa]] left to worship [[BOOOAL]] | |||
| | |||
*Looted, bought or of stolen from [[Pooldripp the Zealous]] | |||
*Rewarded by [[BOOOAL]] at its altar if the player decides to be his chosen | |||
|[[The Festering Cove]] {{Coords|-420|285}} | |||
|- | |||
!{{MdRarityItem|Guiding Light}} | |||
| | |||
*Cast {{sai|Light}} ({{recharge|Per turn}}) | |||
*The key to access the tower basement | |||
|Rewarded by [[Bernard]] on the forth (roof) floor if having told him the correct line | |||
|[[Arcane Tower]] {{Coords|-27|-287}} | |||
|- | |||
!{{MdRarityItem|Bracing Band}} | |||
| | |||
*Gain +1 bonus to [[AC]] for 1 turn after {{sai|Shove|Shoving}} an enemy | |||
| rowspan="2" |Rewarded{{ref|name=note20}} by [[Thrinn|Sergeant Thrinn]] near the cave-in at the forge main area for [[Find the Missing Boots]] | |||
| rowspan="2" |{{Coords|-630|317}} | |||
|- | |||
!{{MdRarityItem|Armour of Uninhibited Kushigo}} | |||
| | |||
*While your {{cond|Patient Defence}} is active, you can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed | |||
|} | |||
=== Purchasable from vendors === | |||
{| class="wikitable" style="width:100%;text-align: left;" | |||
! width="" |Item name | |||
! width="" |Item effect | |||
! width="" |Item source | |||
! width="" |Location | |||
|- | |- | ||
! scope="row" | {{MdRarityItem|Gloves of Missile Snaring}} | ! scope="row" | {{MdRarityItem|Gloves of Missile Snaring}} | ||
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| [[Strange Ox]]{{ref|name=note2}} in the stables next to the training ground in [[The Hollow]]. If you spare it here, you can get more loot during later encounters with the ox | | [[Strange Ox]]{{ref|name=note2}} in the stables next to the training ground in [[The Hollow]]. If you spare it here, you can get more loot during later encounters with the ox | ||
| style="text-align: center;" | {{coords|217|540}} | | style="text-align: center;" | {{coords|217|540}} | ||
|- | |- | ||
! scope="row" | {{MdRarityItem|The Whispering Promise}} | ! scope="row" | {{MdRarityItem|The Whispering Promise}} | ||
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| style="text-align: center;" | {{Coords|260|511}} | | style="text-align: center;" | {{Coords|260|511}} | ||
|- | |- | ||
! | !{{MdRarityItem|The Jolty Vest}} | ||
| | | | ||
*You take 1 less {{DamageColor|Physical|Slashing}} damage | *You take 1 less {{DamageColor|Physical|Slashing}} damage | ||
*When you take damage while imbued with {{cond|Lightning Charges}}, the attacker must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or get {{cond|Shocked}} for 1 turn | *When you take damage while imbued with {{cond|Lightning Charges}}, the attacker must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or get {{cond|Shocked}} for 1 turn | ||
|rowspan=6| Bought or stolen from [[Brem]] near the contraband if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met | | rowspan="6" |Bought or stolen from [[Brem]] near the contraband if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met | ||
|rowspan="6 | | rowspan="6" |[[Zhentarim Basement]] {{Coords|300|-257}} | ||
|- | |- | ||
! | !{{MdRarityItem|Giantbreaker}} | ||
| | | | ||
*On a hit with this heavy crossbow, the target is sent {{cond|Reeling}} for 2 turns | *On a hit with this heavy crossbow, the target is sent {{cond|Reeling}} for 2 turns | ||
|- | |- | ||
! | !{{MdRarityItem|Titanstring Bow}} | ||
| | | | ||
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow | *Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow | ||
|- | |- | ||
! | !{{MdRarityItem|Gloves of Hail of Thorns}} | ||
| | | | ||
*Cast {{sai|Hail of Thorns}} (level 1) ({{recharge|short rest}}) | *Cast {{sai|Hail of Thorns}} (level 1) ({{recharge|short rest}}) | ||
|- | |- | ||
! | !{{MdRarityItem|Gloves of Thievery}} | ||
| | | | ||
*[[Advantage]] on [[Sleight of Hand]] [[ability checks]] | *[[Advantage]] on [[Sleight of Hand]] [[ability checks]] | ||
|- | |- | ||
! | !{{MdRarityItem|Rupturing Blade}} | ||
| | | | ||
*Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or suffer from {{cond|Bleeding}} and {{cond|Burning}} for 2 turns ({{recharge|short rest}}) | *Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or suffer from {{cond|Bleeding}} and {{cond|Burning}} for 2 turns ({{recharge|short rest}}) | ||
|- | |- | ||
!{{MdRarityItem|Swiresy Shoes}} | |||
! | |||
| | | | ||
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft | *{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft | ||
*[[Acrobatics]] +1 | *[[Acrobatics]] +1 | ||
| rowspan="5" | Bought or stolen from [[Grat]] at the entrance to the fortress | | rowspan="5" |Bought or stolen from [[Grat]] at the entrance to the fortress | ||
| rowspan="5 | | rowspan="5" |{{Coords|-98|425}} | ||
|- | |- | ||
! | !{{MdRarityItem|Gloves of Archery}} | ||
| | | | ||
*Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks | *Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks | ||
|- | |- | ||
! | !{{MdRarityItem|Boots of Aid and Comfort}} | ||
| | | | ||
*When healing a target, it gains 3 [[Hit points#Temporary hit points|temporary hit points]] | *When healing a target, it gains 3 [[Hit points#Temporary hit points|temporary hit points]] | ||
|- | |- | ||
! | !{{MdRarityItem|Doom Hammer}} | ||
| | | | ||
*On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] for 2 turns | *On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] for 2 turns | ||
|- | |- | ||
! | !{{MdRarityItem|Returning Pike}} | ||
| | | | ||
*When thrown, returns to your hand | *When thrown, returns to your hand | ||
|- | |- | ||
! | !{{MdRarityItem|Blooded Greataxe}} | ||
| | | | ||
*When at 50% or less [[hit points]], deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon | *When at 50% or less [[hit points]], deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon | ||
|rowspan=5| Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance | | rowspan="5" |Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance | ||
|rowspan="5 | | rowspan="5" |{{Coords|275|-29}} | ||
|- | |- | ||
! | !{{MdRarityItem|Monster Slayer Glaive}} | ||
| | | | ||
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them | *Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them | ||
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft | *{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft | ||
|- | |- | ||
! | !{{MdRarityItem|Gold Wyrmling Staff}} | ||
| | | | ||
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage in melee with this weapon | *Deal additional {{DamageColor|Fire|1d4 Fire}} damage in melee with this weapon | ||
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}}) | *Cast {{sai|Fire Bolt}} ({{recharge|Per turn}}) | ||
|- | |- | ||
! | !{{MdRarityItem|Bow of Awareness}} | ||
| | | | ||
*+1 bonus to [[Initiative]] rolls | *+1 bonus to [[Initiative]] rolls | ||
|- | |- | ||
! | !{{MdRarityItem|Hunter's Dagger}} | ||
| | | | ||
*On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Ruptured}} for 3 turns | *On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Ruptured}} for 3 turns | ||
|- | |- | ||
! | !{{MdRarityItem|Loviatar's Scourge}} | ||
| | | | ||
*[[Resistance]] to {{DamageColor|Necrotic|Necrotic}} damage. Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage on a hit with this mace, and suffer the same amount yourself (halved through resistance) | *[[Resistance]] to {{DamageColor|Necrotic|Necrotic}} damage. Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage on a hit with this mace, and suffer the same amount yourself (halved through resistance) | ||
| Bought, stolen{{ref|name=note10}}, or looted from [[Abdirak]] at his quarters | |Bought, stolen{{ref|name=note10}}, or looted from [[Abdirak]] at his quarters | ||
|{{Coords|331|-21}} | |||
|- | |- | ||
! | !{{MdRarityItem|Boots of Genial Striding}} | ||
| | | | ||
*Your [[movement speed]] is unimpeded by {{cond|Difficult Terrain}} | *Your [[movement speed]] is unimpeded by {{cond|Difficult Terrain}} | ||
|rowspan=8| | | rowspan="8" |Bought or stolen from [[Blurg]] at the [[Ebonlake Grotto]] | ||
|rowspan="8 | | rowspan="8" |{{Coords|107|-88}} | ||
|- | |- | ||
! | !{{MdRarityItem|Circlet of Blasting}} | ||
| | | | ||
*Cast {{sai|Scorching Ray}} (level 2) ({{recharge|long rest}}) | *Cast {{sai|Scorching Ray}} (level 2) ({{recharge|long rest}}) | ||
|- | |- | ||
! | !{{MdRarityItem|The Baneful}} | ||
| | | | ||
*+1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon | *+1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon | ||
Line 338: | Line 333: | ||
*The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}} | *The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}} | ||
|- | |- | ||
! | !{{MdRarityItem|Psychic Spark}} | ||
| | | | ||
*Shoot an additional dart when casting '''Magic Missile''' | *Shoot an additional dart when casting '''Magic Missile''' | ||
*Cast {{sai|Magic Missile}} (level 1) ({{recharge|long rest}}) | *Cast {{sai|Magic Missile}} (level 1) ({{recharge|long rest}}) | ||
|- | |- | ||
! | !{{MdRarityItem|Cinder Shoes}} | ||
| | | | ||
*When you {{cond|Burning|Burn}} a target, one per attack, gain {{cond|Heat}} for 2 turns | *When you {{cond|Burning|Burn}} a target, one per attack, gain {{cond|Heat}} for 2 turns | ||
|- | |- | ||
! | !{{MdRarityItem|Sunwalker's Gift}} | ||
| | | | ||
*Gain {{sai|Darkvision}} while wearing this ring | *Gain {{sai|Darkvision}} while wearing this ring | ||
|- | |- | ||
! | !{{MdRarityItem|The Lifebringer}} | ||
| | | | ||
*When you gain {{cond|Lightning Charges}}, gain 3 [[Hit points#Temporary hit points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left | *When you gain {{cond|Lightning Charges}}, gain 3 [[Hit points#Temporary hit points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left | ||
|- | |- | ||
! | !{{MdRarityItem|Melf's First Staff}} | ||
| | | | ||
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | *+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*Cast {{sai|Melf's Acid Arrow}} (level 2) ({{recharge|long rest}}) | *Cast {{sai|Melf's Acid Arrow}} (level 2) ({{recharge|long rest}}) | ||
|- | |- | ||
! | !{{MdRarityItem|Creation's Echo}} | ||
| | | | ||
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, {{DamageColor|Radiant|Radiant}}, or {{DamageColor|Necrotic|Necrotic}} damage, become [[resistant]] to that damage type for 2 turns | *When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, {{DamageColor|Radiant|Radiant}}, or {{DamageColor|Necrotic|Necrotic}} damage, become [[resistant]] to that damage type for 2 turns | ||
|rowspan=5| Bought or stolen from [[Omeluum]] at the [[Ebonlake Grotto]] after completing [[Help Omeluum Investigate the Parasite]] | | rowspan="5" |Bought or stolen from [[Omeluum]] at the [[Ebonlake Grotto]] after completing [[Help Omeluum Investigate the Parasite]] | ||
|rowspan="5 | | rowspan="5" |{{Coords|107|-88}} | ||
|- | |- | ||
! | !{{MdRarityItem|Pearl of Power Amulet}} | ||
| | | | ||
*Gain an action to restore one [[Spells#Spell slots|spell slot]] of level 3 and lower ({{recharge|long rest}}) | *Gain an action to restore one [[Spells#Spell slots|spell slot]] of level 3 and lower ({{recharge|long rest}}) | ||
|- | |- | ||
! | !{{MdRarityItem|Boots of Stormy Clamour}} | ||
| | | | ||
*On applying a condition to an enemy, once per attack, inflict 2 turns of {{cond|Reverberation}} | *On applying a condition to an enemy, once per attack, inflict 2 turns of {{cond|Reverberation}} | ||
|- | |- | ||
! | !{{MdRarityItem|Ring of Salving}} | ||
| | | | ||
*Your healing actions regain additional {{DamageColor|Healing|2 hit points}} | *Your healing actions regain additional {{DamageColor|Healing|2 hit points}} | ||
|- | |- | ||
! | !{{MdRarityItem|The Shadespell Circlet}} | ||
| | | | ||
*While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] | *While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] | ||
|- | |- | ||
! | !{{MdRarityItem|Amulet of Restoration}} | ||
| | | | ||
*Cast {{sai|Healing Word}} (level 1) ({{recharge|long rest}}) | *Cast {{sai|Healing Word}} (level 1) ({{recharge|long rest}}) | ||
*Cast {{sai|Mass Healing Word}} (level 3) ({{recharge|long rest}}) | *Cast {{sai|Mass Healing Word}} (level 3) ({{recharge|long rest}}) | ||
|rowspan=5| Bought or stolen from [[Derryth Bonecloak]] at the [[Ebonlake Grotto]] | | rowspan="5" |Bought or stolen from [[Derryth Bonecloak]] at the [[Ebonlake Grotto]] | ||
|rowspan="5 | | rowspan="5" |{{Coords|56|-96}} | ||
|- | |- | ||
! | !{{MdRarityItem|Corrosive Flail}} | ||
| | | | ||
*Gain an action to deal additional {{DamageColor|Acid|Acid}} damage with this weapon equal to your [[proficiency bonus]]. On a hit with this flail, create {{DamageColor|Acid|Acid}} pool around the target that reduces [[AC]] by 2 ({{recharge|short rest}}) | *Gain an action to deal additional {{DamageColor|Acid|Acid}} damage with this weapon equal to your [[proficiency bonus]]. On a hit with this flail, create {{DamageColor|Acid|Acid}} pool around the target that reduces [[AC]] by 2 ({{recharge|short rest}}) | ||
|- | |- | ||
! | !{{MdRarityItem|Herbalist's Gloves}} | ||
| | | | ||
*When healing {{cond|Poisoned}} allies, they get cured from the effect | *When healing {{cond|Poisoned}} allies, they get cured from the effect | ||
|- | |- | ||
! | !{{MdRarityItem|Ring of Jumping}} | ||
| | | | ||
*Cast {{sai|Enhance Leap}} ({{recharge|short rest}}) | *Cast {{sai|Enhance Leap}} ({{recharge|short rest}}) | ||
|- | |- | ||
! | !{{MdRarityItem|Caustic Band}} | ||
| | | | ||
*Deal additional {{DamageColor|Acid|2 Acid}} damage with your weapons | *Deal additional {{DamageColor|Acid|2 Acid}} damage with your weapons | ||
|- | |- | ||
! | !{{MdRarityItem|Jorgoral's Greatsword}} | ||
| | | | ||
*Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}}) | *Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}}) | ||
|rowspan=3| Looted, bought, or stolen from [[Greymon|Corsair Greymon]] on the boat or later at his storage spot | | rowspan="3" |Looted, bought, or stolen from [[Greymon|Corsair Greymon]] on the boat or later at his storage spot | ||
|rowspan=3| | | rowspan="3" | | ||
*[[Ebonlake]] {{Coords|-452|-524}} | *[[Ebonlake]] {{Coords|-452|-524}} | ||
*{{Coords|-632|326}}{{ref|name=note18}} | *{{Coords|-632|326}}{{ref|name=note18}} | ||
|- | |- | ||
! | !{{MdRarityItem|Bow of the Banshee}} | ||
| | | | ||
*On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get {{cond|Frightened}} for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures | *On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get {{cond|Frightened}} for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures | ||
|- | |- | ||
! | !{{MdRarityItem|Shining Staver-of-Skulls}} | ||
| | | | ||
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon | *Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon | ||
*This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off | *This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off | ||
|} | |||
=== Other === | |||
{| class="wikitable" style="width:100%;text-align: left;" | |||
! width="" |Item name | |||
! width="" |Item effect | |||
! width="" |Item source | |||
! width="" |Location | |||
|- | |||
! scope="row" | {{MdRarityItem|Xyanyde}} | |||
| | |||
*On a miss with this mace, you encase the target in {{cond|Faerie Fire}} for 2 turns if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}}) | |||
| rowspan="3" | [[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans | |||
| rowspan="3" style="text-align: center;" | {{Coords|333|41}} | |||
|- | |- | ||
! scope="row"| {{MdRarityItem| | ! scope="row" | {{MdRarityItem|Spidersilk Armour}} | ||
| | | | ||
* | *[[Stealth]] +1 | ||
*[[Advantage]] on [[Constitution]] [[saving throws]] | |||
|- | |- | ||
! scope="row"| {{MdRarityItem| | ! scope="row" | {{MdRarityItem|Boots of Striding}} | ||
| | | | ||
* | *On a [[concentration]] cast, gain {{cond|Momentum}} for 1 turn. While concentrating, you cannot be pushed or fall {{cond|Prone}} | ||
*[[Athletics]] +1 | |||
|- | |- | ||
! scope="row" | {{MdRarityItem|Mourning Frost}} | |||
| | |||
*Deal extra {{DamageColor|Cold|1d4 Cold}} damage in melee with this weapon | |||
*When you deal {{DamageColor|Cold|Cold}} damage, deal additional {{DamageColor|Cold|1 Cold}} damage | |||
*When you deal {{DamageColor|Cold|Cold}} damage with a spell, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Chilled}} for 2 turns | |||
*Cast {{sai|Ray of Frost}} ({{recharge|Per turn}}) | |||
| Crafted by combining [[Icy Helve]], [[Icy Metal]] and [[Icy Crystal]] | |||
| style="text-align: center;" | {{Coords|119|-248}} | |||
|} | |} | ||
Act 1.5 | |||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
! width =|Item name | ! width =|Item name | ||
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|- | |- | ||
|} | |} | ||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
! width =|Item name | ! width =|Item name |