More actions
→Escaping the lamp
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* Summoning any creature, and letting them interact with the lamp to swap places with the trapped party member. | * Summoning any creature, and letting them interact with the lamp to swap places with the trapped party member. | ||
* Summoning any creature from within the lamp will free the summoner, and trap the summoned creature. Within the lamp, there is sometimes a [[Scroll of Summon Quasit]] in one of the gilded chests {{coords|-1602|113}}. | * Summoning any creature from within the lamp will free the summoner, and trap the summoned creature. Within the lamp, there is sometimes a [[Scroll of Summon Quasit]] in one of the gilded chests {{coords|-1602|113}}. | ||
* A trapped party member can cast Banishment on themself to escape. | * A trapped party member can cast [[Banishment]] on themself to escape. | ||
If the lamp is left unoccupied, for example through dismissing a summon or banishing oneself, the lamp will be destroyed. | If the lamp is left unoccupied, for example through dismissing a summon or banishing oneself, the lamp will be destroyed. |