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== Walkthrough == | == Walkthrough == | ||
[[File:Druid's Chamber.jpg|thumb|The library where | [[File:Druid's Chamber.jpg|thumb|The library where Nettie can be spoken with.]] | ||
Nettie can be found within the [[Druid Grove|Emerald Grove]], in the room beyond the lounge where {{CharLink|Kagha}} and {{CharLink|Rath}} are situated. She will not help | Nettie can be found within the [[Druid Grove|Emerald Grove]], in the room beyond the lounge where {{CharLink|Kagha}} and {{CharLink|Rath}} are situated. She will not help until admiting to her the infection by a Mindflayer Tadpole. She invites the party to join her in the library room deeper within the sanctum to talk. | ||
Once | Once inside the room, she locks the door behind the party and Fast Travel is not possible. Approaching Nettie initiates a conversation. | ||
'''If | '''If beeing truthful with Nettie''' - informing her of the various symptoms the party have been experiencing, then Nettie is honest in kind. She doesn't have a cure, and was instead planning to euthanize the party before they can transform. | ||
Nettie offers to let the | Nettie offers to let the party go free if they swear to consume a {{SmRarityItem|Wyvern Poison}} to kill themselves at the first signs of turning. If agreeing and swearing to Nettie's demands, she informs the party of the current situation in the Grove and urges them to {{Quest|Rescue the Druid Halsin}}. If refusing to swear to this, she attacks in hopes of stopping the party before they transform and harm others. | ||
'''If Nettie is killed''', the | '''If Nettie is killed''', the party will still be trapped within the library. To escape, they must loot Nettie's Circlet, the {{SmRarityItem|Key of the Ancients}} which opens the stone slab doors. The party can use this to return to the [[Druid Grove]], or head towards the [[Underground Passage]]. | ||
'''If | '''If not beeing truthful with Nettie''', refusing to provide any details of their symptoms, she asks to touch the player character's hand without explanation. | ||
* If | * If offering their hand to Nettie, the Druid slices it with the poisoned plant Kelemvor's Kiss, inflicting the player character with a special [[Conditions#Poisoned|Poisoned]] condition called '''At Death's Door,''' which inflicts a -2 penalty to all [[Ability Scores]], and continues to worsen after [[Resting]]. | ||
* If | * If refusing to offer their hand, Nettie tries to slice it regardless. The player character must pass a [[Difficulty Class]] (DC)15 [[Dexterity]] [[Ability Check|Check]] or [[Intimidation]] [[Skill Check|Check]] to avoid this. | ||
'''If | |||
'''If successfully avoiding to get poisoned''', the party can make another DC10 [[Medicine]], [[History]], or [[Intimidation]] to get Nettie to stand down. If this is successful, the conversation loops back to her request to the party to swear to drink the poison should they start transforming. Saying yes finishes the quest. Refusing to swear once again leads to combat. | |||
=== Poisoned and Trapped === | === Poisoned and Trapped === | ||
'''If | '''If beeing poisoned,''' the player character has an opportunity to grab the branch and conduct a DC10 [[Nature]] [[Skill Check|Check]] to identify the poison. Doing so provides some lore, but does not seem to affect future checks and options. The party is able to walk away from the conversation at this point. Nettie is not hostile, believing that with the doors lock and the player character poisoned, they'll no longer be a danger. | ||
There are the following options to obtain the antidote, which is on Nettie, at this point: | |||
* | * Convincing Nettie to give it by passing a DC15 History, Medical or Deception (two chances). This is the only peaceful method to obtain the antidote and leave the room at this point. | ||
* | * Attacking Nettie and looting her body for the {{SmRarityItem|Elixir of Silvanus}}. | ||
* Pick- | * Pick-pocketing the Elixir of Silvanus from Nettie. She turns hostile once she discovers it missing. However, this allows the party to fight against her without the At Death's Door debuff. | ||
'''If Nettie is convinced to peacefully provide the antidote''', she now offers to let the | '''If Nettie is convinced to peacefully provide the antidote''', she now offers to let the party go free as long as they swear to commit suicide prior to turning. Refusing once again leads to a fight. | ||
=== Brewing an Antidote === | === Brewing an Antidote === | ||
It is possible to learn to brew an antidote. In the room where the party originally found Nettie healing the bird, there is a book named {{SmRarityItem|On Antidotes}} on a desk by the cauldron. Reading the book teaches how to craft an {{SmRarityItem|Antidote}}. Combining {{SmRarityItem|Salts of Mugwort}} with any suspension will allow to brew an antidote. Antidotes found elsewhere will also work for curing the poison. | |||
In the room where | |||
Three {{SmRarityItem|Mugwort|Mugworts}} can be found in the Druid's Quarters to extract the salts and the room Nettie locks | Three {{SmRarityItem|Mugwort|Mugworts}} can be found in the Druid's Quarters to extract the salts and the room Nettie locks the party in has three {{SmRarityItem|Bullywug Trumpet|Bullywug Trumpets}} that allow extracting a suspension, providing all the ingredients needed to brew an antidote. Picking up the Bullywug Trumpet nearest to Nettie will trigger a dialogue line where she tells the party to stop searching for an antidote as they won't find one. | ||
It's possible to brew the antidote ahead of speaking with Nettie or simply bring one found elsewhere in the world. Should the player character get poisoned, they then have the option to cure themselves immediately, which causes Nettie to give up, and loop back to offering the party a chance to leave if they swear to kill themselves should they start to transform. | |||
== Quest Rewards == | == Quest Rewards == |