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→Meeting the Harpers
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== Walkthrough == | == Walkthrough == | ||
=== Meeting the Harpers === | === Meeting the Harpers === | ||
After Jaheira is recruited at the end of Act Two, she informs the party of a Harper safehouse in Wyrm's Crossing, in a shop called [[Danthelon's Dancing Axe]] (X:-6, Y:133). As the party enters the outer city and passes the shop, party chatter points out the shop, which is on the west end of Wyrm's Crossing, across from [[Carm's | After Jaheira is recruited at the end of Act Two, she informs the party of a Harper safehouse in Wyrm's Crossing, in a shop called [[Danthelon's Dancing Axe]] (X:-6, Y:133). As the party enters the outer city and passes the shop, party chatter points out the shop, which is on the west end of Wyrm's Crossing, across from [[Carm's Garm]]. Upon entering the shop and speaking to the shopkeeper, {{CharLink|Entharl Danthelon}} greets the party, although Jaheira tells him to skip the pleasantries if she is in the party. With Jaheira in the party, Entharl gives the key to a secret room (X:-18, Y:138) and the Harpers are waiting down the iron ladder. If Jaheira is not in the party, then selecting "Jaheira sent me. I'm to meet some Harpers here" and choosing either subsequent choice has Entharl relinquish the key. | ||
[[File:High Harper Jaheira Quest.jpg|thumb|Jaheira wants to rescue a dear old friend.]] | [[File:High Harper Jaheira Quest.jpg|thumb|Jaheira wants to rescue a dear old friend.]] |