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'''Act One''' of ''Baldur's Gate 3'' begins immediately after the events of the [[Prologue]], with the crash landing of the [[Nautiloid]] and the [[Character creation|player character]] waking up on the [[Ravaged Beach]]. | '''Act One''' of ''Baldur's Gate 3'' begins immediately after the events of the [[Prologue]], with the crash landing of the [[Nautiloid]] and the [[Character creation|player character]] waking up on the [[Ravaged Beach]]. | ||
While the player gathers allies and searches for a cure from their [[illithid]] tadpole, a conflict is building between the [[Emerald Grove]] and a goblin army gathering under the banner of the [[Absolute]]. Tensions are also high between the [[tiefling refugees|tieflings]] who have sought refuge at the Grove, and its druidic protectors, who believe the refugees' presence will bring outside threats. | While the player character gathers allies and searches for a cure from their [[illithid]] tadpole, a conflict is building between the [[Emerald Grove]] and a goblin army gathering under the banner of the [[Absolute]]. Tensions are also high between the [[tiefling refugees|tieflings]] who have sought refuge at the Grove, and its druidic protectors, who believe the refugees' presence will bring outside threats. | ||
It is up to the | It is up to the party who to side with and who to side against, or whether to ignore it all and head straight towards Baldur's Gate. | ||
== Summary == | == Summary == | ||
As the first act of the game, Act One sets the scene for ''Baldur's Gate 3''. The main quest at the beginning of Act One is [[Find a Cure]]. This quest tracks the search for ways to remove the Mind Flayer Parasite. As the player interacts with the world around them, more subquests will open up. These subquests will lead to characters with unique insights into the party's condition. | As the first act of the game, Act One sets the scene for ''Baldur's Gate 3''. The main quest at the beginning of Act One is [[Find a Cure]]. This quest tracks the search for ways to remove the Mind Flayer Parasite. As the player character interacts with the world around them, more subquests will open up. These subquests will lead to characters with unique insights into the party's condition. | ||
While finding a cure is the focus of Act One, the party is likely to become embroiled in the main conflict of the area. Goblin search parties canvas the [[wilderness]] in search of the Emerald Grove and survivors of the Nautiloid Crash. It appears that they are all gathering under the banners of a supposed new god called "the Absolute". | While finding a cure is the focus of Act One, the party is likely to become embroiled in the main conflict of the area. Goblin search parties canvas the [[wilderness]] in search of the Emerald Grove and survivors of the Nautiloid Crash. It appears that they are all gathering under the banners of a supposed new god called "the Absolute". | ||
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'''Deciding the Fate of the Emerald Grove''' | '''Deciding the Fate of the Emerald Grove''' | ||
[[File:Rite of Thorns.jpg|thumb|The Ramparts of the Emerald Grove after the Rite of Thorns has been completed.|alt=The Ramparts of the Emerald Grove after the Rite of Thorns has been completed.]] | [[File:Rite of Thorns.jpg|thumb|The Ramparts of the Emerald Grove after the Rite of Thorns has been completed.|alt=The Ramparts of the Emerald Grove after the Rite of Thorns has been completed.]] | ||
The Emerald Grove is sealed with the Rite of Thorns if... | The Emerald Grove is sealed with the Rite of Thorns if... | ||
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If [[Minthara]] learns about the location of the Grove, the goblins will [[Raid the Grove]]. The party can assist Minthara and betray the Grove, or help the tieflings fight them off. | If [[Minthara]] learns about the location of the Grove, the goblins will [[Raid the Grove]]. The party can assist Minthara and betray the Grove, or help the tieflings fight them off. | ||
Investigations into a cure are likely to eventually point the | Investigations into a cure are likely to eventually point the party towards Moonrise Towers. This will open up another main quest: [[Reach Moonrise Towers]]. Travelling into the [[Mountain Pass]] or [[Shadow-Cursed Lands]] before resolving the conflict in the Emerald Grove may lead to the Grove being sealed off. | ||
== Companions == | |||
The following companions can be recruited in Act One, with each of them also having an associated quest. | |||
* {{CharLink|Shadowheart}} ([[Daughter of Darkness]]) | |||
* {{CharLink|Karlach}} ([[Our Fiery Friend]]) | |||
* {{CharLink|Wyll}} ([[The Blade of Frontiers]]) | |||
* {{CharLink|Lae'zel}} ([[The Githyanki Warrior]]) | |||
* {{CharLink|Astarion}} ([[The Pale Elf]]) | |||
* {{CharLink|Gale}} ([[The Wizard of Waterdeep]]) | |||
== Quests == | == Quests == | ||
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== Locations == | == Locations == | ||
Act One consists of the [[Wilderness]], [[Underdark]], [[Grymforge]], and [[Rosymorn Monastery]]. Entering [[Rosymorn Monastery]] concludes the [[Rite of Thorns]], meaning if [[Kagha]] is not dealt with the [[Tiefling Refugees]] are expelled and the [[Emerald Grove]] becomes inaccessible to the | Act One consists of the [[Wilderness]], [[Underdark]], [[Grymforge]], and [[Rosymorn Monastery]]. Entering [[Rosymorn Monastery]] concludes the [[Rite of Thorns]], meaning if [[Kagha]] is not dealt with the [[Tiefling Refugees]] are expelled and the [[Emerald Grove]] becomes inaccessible to the party. Entering the [[Shadow-Cursed Lands]] advances time to [[Act Two]], causing several events to be resolved based on the party's progress. | ||
=== Wilderness === | === Wilderness === |