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The first major [[quest]] of Baldur's Gate 3, '''Escape the Nautiloid''', takes place immediately after the opening cinematic. The main character, now infected with a [[Mind Flayer]] tadpole, is aboard the ship the [[Nautiloid]] when it is attacked by [[Githyanki]] warriors. While trying to escape the attacking | The first major [[quest]] of Baldur's Gate 3, '''Escape the Nautiloid''', takes place immediately after the opening cinematic. The main character, now infected with a [[Mind Flayer]] tadpole, is aboard the ship the [[Nautiloid]] when it is attacked by [[Githyanki]] warriors. While trying to escape the attacking githyanki, the mind flayer controlling the ship warps it through different planes of existence, ending up in [[Avernus]], the first of the [[Nine Hells]]. The objective of the Prologue is to find a way out of the Nautiloid, ideally not by dropping down into Hell. | ||
== Objectives == | == Objectives == | ||
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2. Further south you can climb up to a small elevation in the room, where a dead [[Mind Flayer Thrall]] can be looted for a [[Scroll of Mage Armour]] and 3gp. Lying beside him is a [[Slave Mind]] --a human brain preserved in a jar-- that can be picked up, though it's unclear whether it has any use. | 2. Further south you can climb up to a small elevation in the room, where a dead [[Mind Flayer Thrall]] can be looted for a [[Scroll of Mage Armour]] and 3gp. Lying beside him is a [[Slave Mind]] --a human brain preserved in a jar-- that can be picked up, though it's unclear whether it has any use. | ||
3. To the east of the room, slightly southward, you can go up to a larger elevated area, circling around all the way to the northwest of the room. | 3. To the east of the room, slightly southward, you can go up to a larger elevated area, circling around all the way to the northwest of the room. Along this elevated area you can find: | ||
* [[Cartilaginous Chest]] containing a [[Potion of Healing]] and a [[Elixir of Fire Resistance]] | * [[Cartilaginous Chest]] containing a [[Potion of Healing]] and a [[Elixir of Fire Resistance]] | ||
* A [[Caustic Bulb]] lying on a table | * A [[Caustic Bulb]] lying on a table | ||
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[[File:Prologue-02.jpg|thumb|right|Brain room]] | [[File:Prologue-02.jpg|thumb|right|Brain room]] | ||
1. The dead bodies of three [[Lesser Imp|Lesser Imps]] will greet you in this room. | 1. The dead bodies of three [[Lesser Imp|Lesser Imps]] will greet you in this room. Loot them for a [[Potion of Healing]] and a [[Scroll of Fire Bolt]]. Directly aside their bodies is a table on which you can find a caustic bulb, three [[Mucoid Shell|Mucoid Shells]], a [[Sodalite Shell]], and a [[Barbed Device]]. These are mostly junk items; only the bulb has a use. To the right, there's another table with an [[Illithid Record]] and a [[Hollow Shell]]. The shell is junk, but the record can be interacted with to reveal that it contains knowledge about [[Goblin]] culture. | ||
2. Westwards and to the north of the room there is a table on which you can find an [[Eldritch Tablet]], an [[Illithid Manuscript]], and a [[Dark Mind]] (another brain in a jar). The tablet and manuscript can be interacted with just like the illithid record. The tablet contains knowledge about humanoid history (elves, dwarves, humans, etc.), and the manuscript seems to tell a story about "a brain, a githyanki warrior, and centuries of darkness". | 2. Westwards and to the north of the room there is a table on which you can find an [[Eldritch Tablet]], an [[Illithid Manuscript]], and a [[Dark Mind]] (another brain in a jar). The tablet and manuscript can be interacted with just like the illithid record. The tablet contains knowledge about humanoid history (elves, dwarves, humans, etc.), and the manuscript seems to tell a story about "a brain, a githyanki warrior, and centuries of darkness". | ||
3. In the middle of the room, a small elevator can get you to an upper section of the room. Here you will find a dying person sitting on a chair with their scalp removed, their exposed brain telepathically asking you for help. | 3. In the middle of the room, a small elevator can get you to an upper section of the room. Here you will find a dying person sitting on a chair with their scalp removed, their exposed brain telepathically asking you for help. Otherwise, you can find here a pair of cartilaginous chests containing random loot. | ||
==== The Intellect Devourer ==== | ==== The Intellect Devourer ==== | ||
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When you interact with the person in the chair, your character may be able to notice that the exposed brain is not in fact the person's own brain, but rather an [[Intellect Devourer]] named [[Us]] by succeeding an [[Arcana]] Check. You have various options to try to free the creature from the skull, although you can also just leave it in place or destroy it outright. Should you choose to free it and succeed, it can give you a bit of information about your situation, and will become a temporary [[Companion]] who can assist you in battle. | When you interact with the person in the chair, your character may be able to notice that the exposed brain is not in fact the person's own brain, but rather an [[Intellect Devourer]] named [[Us]] by succeeding an [[Arcana]] Check. You have various options to try to free the creature from the skull, although you can also just leave it in place or destroy it outright. Should you choose to free it and succeed, it can give you a bit of information about your situation, and will become a temporary [[Companion]] who can assist you in battle. | ||
While freeing the | While freeing the intellect devourer from the skull, you also have the option of trying to mutilate it to make it more obedient to you, although this seems to be unnecessary as it's obedient to you either way, and failing the [[Dexterity]] Check while trying to mutilate it will cause the creature to go hostile. | ||
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In the room ahead, there are three lesser imps you need to defeat. This is most easily done with ranged sneak attacks. They will drop [[Handaxe]] and [[Light Crossbow]] as loots. | In the room ahead, there are three lesser imps you need to defeat. This is most easily done with ranged sneak attacks. They will drop [[Handaxe]] and [[Light Crossbow]] as loots. | ||
Other than that, you can loot a dead | Other than that, you can loot a dead Mind Flayer in this room for two [[Void Bulb|Void Bulbs]] and a potion of healing, and another dead Mind Flayer who has been incinerated can be looted for a [[Potion of Speed]], a void bulb, and a caustic bulb. | ||
You can exit this room to the west, climbing some stairs out to open air and towards the nose of the Nautiloid. There's a healing pod before the stairs. | You can exit this room to the west, climbing some stairs out to open air and towards the nose of the Nautiloid. There's a healing pod before the stairs. | ||
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=== Nose of the Nautiloid === | === Nose of the Nautiloid === | ||
A short cinematic will play as you walk out into open air, in which the nose of the Nautiloid in front of you is badly damaged by attacking red dragons. | A short cinematic will play as you walk out into open air, in which the nose of the Nautiloid in front of you is badly damaged by attacking red dragons. Thankfully this doesn't affect our route. | ||
[[File:Prologue-05.jpg|thumb|right|Nose of the Nautiloid]] | [[File:Prologue-05.jpg|thumb|right|Nose of the Nautiloid]] | ||
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1. Various dead lesser imps and thralls can be looted around this whole area for minor riches and equipment, including a [[Studded Shield]]. One incinerated dead thrall all the way towards the nose of the ship has a [[Potion of Poison Resistance]] (where the "1" is marked on the map). You just have to jump over some fire to reach the body. She also holds on to yet another brain in a jar, and this one is called [[Our Mind]]. | 1. Various dead lesser imps and thralls can be looted around this whole area for minor riches and equipment, including a [[Studded Shield]]. One incinerated dead thrall all the way towards the nose of the ship has a [[Potion of Poison Resistance]] (where the "1" is marked on the map). You just have to jump over some fire to reach the body. She also holds on to yet another brain in a jar, and this one is called [[Our Mind]]. | ||
2. Turning back, you can climb another set of stairs to reach an upper level of the Nautiloid, from either side. An | 2. Turning back, you can climb another set of stairs to reach an upper level of the Nautiloid, from either side. An intellect devourer will tell you that you must go to the helm of the ship to provide assistance. You can choose to attack, but the ensuing fight may actually prove difficult as there are also two lively thralls here maintaining some cannons. If you want to kill them for the little XP you will get, ranged sneak attacks might be the best option. | ||
3. There are also two lesser imps towards the south here having some sort of argument, one of them already wounded. Just use some ranged attacks on them and you can easily finish them off. There's a [[Battleaxe]] lying on the ground here. | 3. There are also two lesser imps towards the south here having some sort of argument, one of them already wounded. Just use some ranged attacks on them and you can easily finish them off. There's a [[Battleaxe]] lying on the ground here. | ||
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3. Going back towards the entrance, you can look at the sigils on the control panel. Each will trigger an [[Arcana]] Check to allow you to read it. The left one says "Unleash," the middle one "Aggression," and the right one "Annihilate". The Unleash button apparently makes psionic energy radiate from the two knocked out cultists, but it's unclear what use this has (It does not allow you to talk to them. This might be just unimplemented yet). The Aggression button will make them become hostile against you. Annihilate will kill them. Making them attack you and then defeating them gives you 1 XP each if you're into that. Looting them can also be done by just pressing Annihilate. | 3. Going back towards the entrance, you can look at the sigils on the control panel. Each will trigger an [[Arcana]] Check to allow you to read it. The left one says "Unleash," the middle one "Aggression," and the right one "Annihilate". The Unleash button apparently makes psionic energy radiate from the two knocked out cultists, but it's unclear what use this has (It does not allow you to talk to them. This might be just unimplemented yet). The Aggression button will make them become hostile against you. Annihilate will kill them. Making them attack you and then defeating them gives you 1 XP each if you're into that. Looting them can also be done by just pressing Annihilate. | ||
You might notice that an | You might notice that an intellect devourer occasionally walks through this room. The intellect devourer won't drop any loots if it is killed. | ||
If you weren't able to lockpick the reliquary containing the Eldritch Rune for Shadowheart's pod, you'll want to look into the room to the east to find the key. To the south, in turn, you can finally enter the helm. | If you weren't able to lockpick the reliquary containing the Eldritch Rune for Shadowheart's pod, you'll want to look into the room to the east to find the key. To the south, in turn, you can finally enter the helm. | ||
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[[File:Prologue-08.jpg|thumb|right|Ceremorphosis room]] | [[File:Prologue-08.jpg|thumb|right|Ceremorphosis room]] | ||
In this room there's yet another mind flayer pod at the center. This one contains a dazed woman who seems unresponsive. Behind her is a console with a sigil and a button. The sigil yet again triggers an arcana check, and succeeding it reveals that it says "Perfect". Pushing it makes the woman in the pod become a | In this room there's yet another mind flayer pod at the center. This one contains a dazed woman who seems unresponsive. Behind her is a console with a sigil and a button. The sigil yet again triggers an arcana check, and succeeding it reveals that it says "Perfect". Pushing it makes the woman in the pod become a mind flayer. | ||
On a raised platform at the back of the room there's a dead thrall on which you can find the key to the reliquary in the previous room. | On a raised platform at the back of the room there's a dead thrall on which you can find the key to the reliquary in the previous room. | ||
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=== Helm of the Nautiloid === | === Helm of the Nautiloid === | ||
As you enter the helm, you will see a | As you enter the helm, you will see a mind flayer fighting [[Commander Zhalk]], a powerful [[Cambion]] wielding a flaming greatsword. A cutscene will play in which the mind flayer orders you to connect the nerves of the transponder, referring to the control apparatus of the ship that allows it to travel between dimensions. The mind flayer thinks that you're a thrall, thus considers you an ally. | ||
[[File:Prologue-09.jpg|thumb|right|The helm]] | [[File:Prologue-09.jpg|thumb|right|The helm]] | ||
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There are also lots of dead bodies on the floor, though none contain any notable loot. A dead thrall can be looted for a [[Leather Armour]] and [[Short Sword]], an imp for a [[Light Crossbow]], and two more thralls for Short Swords. | There are also lots of dead bodies on the floor, though none contain any notable loot. A dead thrall can be looted for a [[Leather Armour]] and [[Short Sword]], an imp for a [[Light Crossbow]], and two more thralls for Short Swords. | ||
You can find two more | You can find two more caustic bulbs in this room as well, lying on tables (one in an upper area of the room), but it's probably not worth chasing after them. | ||
While all the cutscenes and dialogue in this scene of the game tell you to ignore Commander Zhalk and reach the console, it's actually possible to help the mind flayer kill him. This gives you a large XP boost, and he will drop the greatsword [[Everburn Blade]]. | While all the cutscenes and dialogue in this scene of the game tell you to ignore Commander Zhalk and reach the console, it's actually possible to help the mind flayer kill him. This gives you a large XP boost, and he will drop the greatsword [[Everburn Blade]]. |