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If the party made a deal with Raphael and forgot to bring the Orphic Hammer, the cambion will appear to deliver to them the hammer they negligently misplaced. If Raphael is dead and the hammer forgotten, the party transforms into mind flayers. | If the party made a deal with Raphael and forgot to bring the Orphic Hammer, the cambion will appear to deliver to them the hammer they negligently misplaced. If Raphael is dead and the hammer forgotten, the party transforms into mind flayers. | ||
Once Orpheus is freed, he confronts the party on their choices, saying the party should have let his honor guard kill them so they could have avoided this whole situation. He also confronts the party if they stole the Githyanki egg in Steal a Githyanki Egg. However, he agrees to stand down and works with the party. He states that the Emperor was correct and an illithid is necessary to take down the Netherbrain. Either a party member can make the sacrifice, or Orpheus will if everyone refuses. | Once Orpheus is freed, he confronts the party on their choices, saying the party should have let his honor guard kill them, so they could have avoided this whole situation. He also confronts the party if they stole the Githyanki egg in Steal a Githyanki Egg. However, he agrees to stand down and works with the party. He states that the Emperor was correct and an illithid is necessary to take down the Netherbrain. Either a party member can make the sacrifice, or Orpheus will if everyone refuses. | ||
Otherwise, the party can choose to work with the Emperor. The Emperor can be given the Netherstones and he assimilates Orpheus by devouring his brain. Another possibility is for Karlach to volunteer to become an illithid, as she is dying from her infernal engine anyway. The player character can also volunteer to become illithid. Whoever becomes illithid can wield the stones. | Otherwise, the party can choose to work with the Emperor. The Emperor can be given the Netherstones, and he assimilates Orpheus by devouring his brain. Another possibility is for Karlach to volunteer to become an illithid, as she is dying from her infernal engine anyway. The player character can also volunteer to become illithid. Whoever becomes illithid can wield the stones. | ||
Regardless of who is allied with, Orpheus/the Emperor joins the party as a temporary companion and opens up a portal to the [[High Hall]]. The final battle to defeat the brain has begun. | Regardless of who is allied with, Orpheus/the Emperor joins the party as a temporary companion and opens up a portal to the [[High Hall]]. The final battle to defeat the brain has begun. | ||
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===Possible Gale Decision=== | ===Possible Gale Decision=== | ||
[[File:CTNB Quest Ending Gale Alone vs Brain Stem.jpg|350px|thumb|''"Though our time together will be exceptionally brief. Farewell, and happy landing."'']] Depending on the choices made prior to crossing the "point of no return" and if [[Gale]] is in the party, interacting with the Brain Stem can trigger a short conversation between him and the player character. It is now possible to let Gale climb the Brain Stem alone and use his orb to destroy the Netherbrain. If that happens then all | [[File:CTNB Quest Ending Gale Alone vs Brain Stem.jpg|350px|thumb|''"Though our time together will be exceptionally brief. Farewell, and happy landing."'']] Depending on the choices made prior to crossing the "point of no return" and if [[Gale]] is in the party, interacting with the Brain Stem can trigger a short conversation between him and the player character. It is now possible to let Gale climb the Brain Stem alone and use his orb to destroy the Netherbrain. If that happens then all the fights described in the rest of this article '''are completely avoided.''' After a cutscene with Gale activiating the orb, the party will get directly to the endings and after that to the epilogue of the game. | ||
=== Atop the Netherbrain === | === Atop the Netherbrain === | ||
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At the start of this fight, a counter is issued for 4 turns, after which a [[Nautiloid_(Creature)|Nautiloid]] ship will arrive and begin using the same "targeting" bombardment seen during the partys' ascent in the High Hall.<ref>At time of writing, the turn counter UI element may display as having five "sections" around its circle, with one section depleted, but still otherwise functions as only allowing up to 4 turns. It's basically impossible to confirm if this UI element behavior is a "bug", or if it had to be implemented this way for another reason.</ref> | At the start of this fight, a counter is issued for 4 turns, after which a [[Nautiloid_(Creature)|Nautiloid]] ship will arrive and begin using the same "targeting" bombardment seen during the partys' ascent in the High Hall.<ref>At time of writing, the turn counter UI element may display as having five "sections" around its circle, with one section depleted, but still otherwise functions as only allowing up to 4 turns. It's basically impossible to confirm if this UI element behavior is a "bug", or if it had to be implemented this way for another reason.</ref> | ||
Only an illithid party member that is "holding" the Netherstones can cast [[Karsus' Compulsion]]. To do this, the illithid party member needs to move close enough to the Crown of Karsus, and then cast Karsus' Compulsion for several turns. The party member can be attacked, possibly interrupted, and even killed while attempting to cast this spell. As no other party members can cast the spell in their place, the killed illithid party member must resurrected to try casting [[Karsus' Compulsion]] again, at the next available opportunity.<ref> The resurrected illithid party member will still have the usual effects of being resurrected while in combat, and there may be multiple turns before they are capable of taking actions again.</ref> | Only an illithid party member that is "holding" the Netherstones can cast [[Karsus' Compulsion]]. To do this, the illithid party member needs to move close enough to the Crown of Karsus, and then cast Karsus' Compulsion for several turns. The party member can be attacked, possibly interrupted, and even killed while attempting to cast this spell. As no other party members can cast the spell in their place, the killed illithid party member must be resurrected to try casting [[Karsus' Compulsion]] again, at the next available opportunity.<ref> The resurrected illithid party member will still have the usual effects of being resurrected while in combat, and there may be multiple turns before they are capable of taking actions again.</ref> | ||
Successfully casting [[Karsus' Compulsion]] opens up a portal to the "Mind of the Netherbrain" area, where a physical manifestation of the Netherbrain can be attacked. Killing it before the turn limit, leads to defeat the Netherbrain, once and for all. | Successfully casting [[Karsus' Compulsion]] opens up a portal to the "Mind of the Netherbrain" area, where a physical manifestation of the Netherbrain can be attacked. Killing it before the turn limit, leads to defeat the Netherbrain, once and for all. |