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(Patch 5 removed this difference; Heal now has the same range as in 5e, 60 ft) |
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|{{SAI|Greater Invisibility}}||-||Invisible creature must now make increasingly difficult [[Stealth]] checks when attacking, casting spells, or doing anything else that would automatically end the basic [[Invisibility]] spell. | |{{SAI|Greater Invisibility}}||-||Invisible creature must now make increasingly difficult [[Stealth]] checks when attacking, casting spells, or doing anything else that would automatically end the basic [[Invisibility]] spell. | ||
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|{{SAI|Guardian of Faith}}||Duration reduced from 8 hours to 10 Turns.||The Guardian now acts as a summoned creature with associated stat block and can be defeated by enemies. It loses hit points when it deals damage, instead of disappearing after it has dealt a certain amount of damage. | |{{SAI|Guardian of Faith (spell)|Guardian of Faith}}||Duration reduced from 8 hours to 10 Turns.||The Guardian now acts as a summoned creature with associated stat block and can be defeated by enemies. It loses hit points when it deals damage, instead of disappearing after it has dealt a certain amount of damage. | ||
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|{{SAI|Ice Storm}}||Range reduced to 18 m / 60 ft instead of 90 m /300 ft.||- | |{{SAI|Ice Storm}}||Range reduced to 18 m / 60 ft instead of 90 m /300 ft.||- |