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= VertexColorMaskSlots = | = VertexColorMaskSlots = | ||
When creating outfits/armours/helmets and such, we sometimes will want to hide certain parts of the body, or make it so those parts aren't hidden, such as wanting a tiara not to hide hair. | |||
You will see something like this in the merged.lsf files: | You will see something like this in the merged.lsf files: | ||
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</code> | </code> | ||
These are the values you can use: (note: these values are case sensitive) | |||
these are case sensitive | |||
== VertexColorMaskSlots Table == | == VertexColorMaskSlots Table == | ||
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| Never Hide Hair || This is used on headwear where you don't want the hair being hidden. || N/A | | Never Hide Hair || This is used on headwear where you don't want the hair being hidden. || N/A | ||
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| Hot Pink Physics Paint || Slows physics on cloth. || #FF0180 | | (Red Physics Paint) || Activates physics on cloth. || #FF0101 | ||
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| (Hot Pink Physics Paint) || Slows physics on cloth. || #FF0180 | |||
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== Other Ways to Hide Mesh Parts == | == Other Ways to Hide Mesh Parts == | ||
There are certain helmets in the game that hide ears. | |||
First of | First of all, this is done by the gr2, so if you accidentally name any part of your head Ears, other than the ears themselves, both will be hidden by these helmets. | ||
If you want to purposefully do this, make sure to have Ears in the name in the data tab and object tab | If you want to purposefully do this, make sure to have Ears in the name in the data tab and object tab of your mesh in blender. | ||
[[Category:Modding resources]] | [[Category:Modding resources]] |