More actions
→First Floor
No edit summary Tags: Mobile edit Mobile web edit |
Tags: Mobile edit Mobile web edit |
||
Line 16: | Line 16: | ||
=== First Floor === | === First Floor === | ||
[[Gerringothe Thorm]] can be found on the | [[Gerringothe Thorm]] can be found on the south wing of the top floor searching for gold. There is a lot of gold just scattered around on the floor. | ||
There is | There is safe (Strength DC 16) located near Gerringothe Thorm that contains 514 coins, but looks like a single coin. | ||
There is another safe ( | There is another safe (Lockpicking DC 30) at the north wing that contains no gold. The combination requires a passive [[Perception]] check (DC 18) to reveal a note (PLEASE READ!) on the nearby wall. | ||
The Tollhouse Clerk's Key can be found in a desk on the north wing and will open the Double Oak Doors near Gerringothe Thorm. Inside this room is an Opulent Chest (Lockpicking DC 10) that contains the [[Gloves of Battlemage's Power]]. | |||
In the Tollhouse Master's Office there is a Heavy Chest with the [[Ironvine Shield]]. There are some rotten floorboards that can be broken to get to the floor below, where there are two chests. On the wall of the floor below, a passive [[Perception]] check (DC 15) will reveal a button that will allow you to exit the room. If all party members failed the Perception check, you have to use a [[Waypoint]] to leave the room. | |||
Near the ladder to the roof, there is a plaque labelled as 'Seized Inventory' that requires a passive Perception check (DC 5) to reveal. The entrance is blocked by Shadow-Cursed Vines. To access this area you can either destroy the vines, or climb the ladder onto the roof, Perception check (DC 10) to find some rotten boards, and break through to access the room below. Inside the room is a [[Greataxe +1]] and a chest (Lockpicking DC 14) that contains the [[Fireheart]]. If you got inside through the roof, you can leave by jumping through the window. Alternatively, you can go back on the roof directly, but it will be difficult, because even with large enough jump height or standing on a stack of crates, the camera won't show the roof for you to land on. Having another character place a crate on the roof gives you a visible surface to jump to from a couple crates inside, after some jockeying for a workable positioning. | |||
Near the ladder to the | |||
=== The Roof === | === The Roof === |