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Once the Foundry has been entered, a cutscene plays, revealing that the [[Gondian|Gondians]] are being forced to work by Banite cultists, under threat of explosive collars and their families being murdered. If the party approachs, the Banites move to attack the party and bid the Gondians to aid them. It is possible to convince the Gondians to help fight back: | Once the Foundry has been entered, a cutscene plays, revealing that the [[Gondian|Gondians]] are being forced to work by Banite cultists, under threat of explosive collars and their families being murdered. If the party approachs, the Banites move to attack the party and bid the Gondians to aid them. It is possible to convince the Gondians to help fight back: | ||
* (If a Religion check was passed) [DECEPTION] Forgive the interruption Dread Sister. I've just arrived for duty. | |||
* (If a Religion check was passed) [INTIMIDATION] I wish to bathe in the blood of these worthless Banites. You can help Gondians - or you can die. | |||
* [INTIMIDATION] Gondians! Fight back! Do not let these people torment you. | * [INTIMIDATION] Gondians! Fight back! Do not let these people torment you. | ||
* [BARBARIAN] [INTIMIDATION] COWARDLY GONDIANS - FIGHT BACK! FIGHT WITH ME! | |||
* [PERSUASION] I am here to help, Gondians. Together, we can free you all. | * [PERSUASION] I am here to help, Gondians. Together, we can free you all. | ||
* [BARD] [PERSUASION] I have heard many tales of Gondian genius and courage. Let us write another today - and take down your captors. | |||
* Touch these people, and I'll kill you. | * Touch these people, and I'll kill you. | ||
If the | If the Deception option was chosen, [[Tamia Holzt]] will give the player the [[Motivator]] and not become hostile. | ||
If either the Intimidation of Persuasion options are chosen and passed, the Gondians help the party. Otherwise, they are too scared to fight against the Banites and remain hostile until Black Gauntlet Tamia Holzt is defeated. Upon her death, the [[Motivator]] she carries begins to activate and can be deactivated with an Intellect roll (DC 5). After the battle, the Gondians begin to panic and state that their families are being kept hostage. | |||
In order to gain more information, the party must go into the Security Office. The key can be looted off of Tamia Holzt's body, or lockpicked (DC 15). Only one Gondian is inside - Zanner Toobin, who immediately recognizes the party as intruders. He explains more about the Gondian's families being held hostage and beg the party to rescue his daughter. If the party agrees, he will help shut the place down. Unfortunately, Zanner is not sure where the family members are being held and suggests going deeper into the Foundry to find more information. | In order to gain more information, the party must go into the Security Office. The key can be looted off of Tamia Holzt's body, or lockpicked (DC 15). Only one Gondian is inside - Zanner Toobin, who immediately recognizes the party as intruders. He explains more about the Gondian's families being held hostage and beg the party to rescue his daughter. If the party agrees, he will help shut the place down. Unfortunately, Zanner is not sure where the family members are being held and suggests going deeper into the Foundry to find more information. |