8
editsMore actions
→Murder Tribunal
(added that orin is also sarevok's daughter) |
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If the soul was actually slain by the party, then no deception checks are needed. Choosing the first two options or the last option make Sarevok and the echoes hostile. Otherwise, Sarevok leads the party to the Dread Lord's Abattoir, for the next challenge. Inside the abattoir is the hollyphant investigator, [[Valeria]]. The party must choose to kill Valeria, becoming an unholy assassin of Bhaal, or slay Sarevok. | If the soul was actually slain by the party, then no deception checks are needed. Choosing the first two options or the last option make Sarevok and the echoes hostile. Otherwise, Sarevok leads the party to the Dread Lord's Abattoir, for the next challenge. Inside the abattoir is the hollyphant investigator, [[Valeria]]. The party must choose to kill Valeria, becoming an unholy assassin of Bhaal, or slay Sarevok. | ||
An additional scene plays if either [[Minsc]] or [[Jaheira]] is in the party during the tribunal. Sarevok instantly recognizes them and declares them traitors. The party can respond by stating they are sacrifices offered up to Bhaal and kill them, or go through Intimidation or Performance checks to having Jaheira/Minsc kneel before the Tribunal. Doing the latter satisfies Sarevok enough to allow the Tribunal to continue and both Minsc and Jaheira can be baptised as unholy assassins. | An additional scene plays if either [[Minsc]] or [[Jaheira]] is in the party during the tribunal. Sarevok instantly recognizes them and declares them traitors. The party can respond by stating they are sacrifices offered up to Bhaal and kill them, or go through Intimidation or Performance checks to having Jaheira/Minsc kneel before the Tribunal. Doing the latter satisfies Sarevok enough to allow the Tribunal to continue and both Minsc and Jaheira can be baptised as unholy assassins. The player also gains an option to initiate combat by asking Jaheira and Minsc whether either of them would like to kill Sarevok again; they defer to the player character, saying they do not need to repeat the experience. | ||
== Notable loot == | == Notable loot == |