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{{Infobox statistics | |||
|name | | name = Illithid Arcanist | ||
| | | race = [[Mind Flayer]] | ||
| | | size = Medium | ||
| | | type = Aberration | ||
| | | armour_class = 15 | ||
| | | hit_points = 55 | ||
| | | movement_speed_meters = 9 | ||
| | | movement_speed_feet = 30 | ||
| | | weight_kg = 75 | ||
| | | weight_lb = 150 | ||
| | | level = 8 | ||
| | | str = 11 | ||
| | | dex = 12 | ||
| | | con = 12 | ||
| | | int = 19 | ||
| | | wis = 17 | ||
| | | cha = 17 | ||
| | | int_save_proficiency = yes | ||
| | | wis_save_proficiency = yes | ||
| | | cha_save_proficiency = yes | ||
| | | resistant1 = Fire | ||
| | | condition1_name = Fire Shield: Warm | ||
| | | condition1_description = Resistance to Cold, deal 2d8 Fire to melee attackers. | ||
| | | condition2_name = Fire Shield: Chill | ||
| | | condition2_description = Resistance to Fire, deal 2d8 Cold to melee attackers. | ||
| feature1_name = Empowered Evocation | |||
| | | feature1_description = Add your INT Modifier to damage rolls with any evocation spells. | ||
| | | feature2_name = Magic Resistance | ||
| | | feature2_description = Advantage on saving throws against spells and other magical effects. | ||
| | | feature3_name = Opportunity Attack | ||
| | | feature3_description = Automatically attack an enemy moving out of your reach. | ||
| | |||
}} | }} | ||
'''Illithid Arcanist''' is a type of hostile Aberration character in ''[[Baldur's Gate 3]]'', multiple copies of which appear during several combat encounters during the finale of [[Act Three]]; at the [[High Hall]], and ''Atop the Netherbrain''. | |||
'''Illithid Arcanist''' is a type of hostile Aberration character in [[Baldur's Gate 3]], multiple copies of which appear during several combat encounters during the finale of [[Act Three]]. | |||
==Gameplay== | ==Gameplay== | ||
* Each copy of this enemy starts the fight with one condition, out of either [[Fire_Shield:_Chill_(Condition)|Fire Shield: Chill]] or [[Fire_Shield:_Warm_(Condition)|Fire Shield: Warm]] applied. | * Each copy of this enemy starts the fight with one condition, out of either [[Fire_Shield:_Chill_(Condition)|Fire Shield: Chill]] or [[Fire_Shield:_Warm_(Condition)|Fire Shield: Warm]] applied.{{note|This is verified to be true during ''at least'' the "Atop the Netherbrain" combat encounter. Please amend this statement if this is not true for some reason in other encounters.{{Verify}}}} | ||
* This enemy has been observed to be capable of using most of, if not all, of the same abilities as the base [[Mind Flayer]] enemy type. | * This enemy has been observed to be capable of using most of, if not all, of the same abilities as the base [[Mind Flayer]] enemy type. | ||
* Notable abilities this enemy uses include: [[Magic Missile]], [[Shield]] (as a [[Reaction]]) | * Notable abilities this enemy uses include: [[Magic Missile]], [[Shield]] (as a [[Reaction]]) | ||
== | == Footnotes == | ||
{{notelist}} | |||
{{NavBaldursGate}} | {{NavBaldursGate}} |